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Part of Fallout
·
Creature — Human Rogue
·
Fallout (PIP)
Live Play Data
Powder Ganger
0%
Live Inclusion
Times Brought
200
Decks Running
104
Median Cast Turn
8
Drawn → Played
66%
Format
First-cast turn
n=29
0%
T1
0%
T2
10%
T3
3%
T4
3%
T5
52%
T6-9
31%
T10+
Median
8
P25
6
· P75
10
· max
13
On curve
10%
(3 / 29 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
200 brought · 102 playersBrought to game
200
Ever drawn
44
Reached battlefield
29
Still on board at game end
10
Once cast, 34% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -25.1pp
Players who cast this card win 11% of the time (n=27) , vs 23% when it never left the library (n=116).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -12.4pp; 95% confidence interval -25.1pp to +0.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
50 instances2.0%
Library
20.0%
Battlefield
38.0%
Graveyard
14.0%
Exile
Commanders that played this card
in tracked games-
1
Caesar, Legion's Emperor
89 decks
-
2
Vaan, Street Thief
5 decks
-
3
Laughing Jasper Flint
3 decks
-
4
Mr. House, President and CEO
2 decks
-
5
Luke Cage, Hero for Hire
1 decks
-
6
Rakdos, Lord of Riots
1 decks
-
7
Rakdos, the Muscle
1 decks
-
8
Rowan, Scion of War
1 decks
-
9
Vincent, Vengeful Atoner
1 decks
Card text
Powder Ganger
Creature — Human Rogue
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
When this creature enters, destroy up to one target artifact.
2 / 2
Fallout (PIP)
·
Rare
·
Illustrated by Fesbra
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.