Card Preview
Power Depot
Artifact Land
·
Modern Horizons 2 (MH2)
1%
Decklist Inclusion
Times Brought
334
Decks Running
152
In Decks
920
Decklist Inclusion
1%
Format
Card text
Power Depot
Artifact Land
This land enters tapped.
: Add
.
: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
Modern Horizons 2 (MH2)
·
Uncommon
·
Illustrated by James Paick
Final zone distribution
87 instances2.3%
Library
46.0%
Battlefield
29.9%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Rendmaw, Creaking Nest
16 decks
-
2
Arixmethes, Slumbering Isle
7 decks
-
3
Mendicant Core, Guidelight
7 decks
- 4 Ultron, Artificial Malevolence 7 decks
-
5
Breya, Etherium Shaper
6 decks
-
6
Ragost, Deft Gastronaut
5 decks
-
7
Sami, Wildcat Captain
5 decks
-
8
Shorikai, Genesis Engine
5 decks
-
9
Tony Stark // The Invincible Iron Man
5 decks
-
10
Toph, the First Metalbender
5 decks
The "good card" funnel
334 brought · 145 playersBrought to game
334
Ever drawn
76
Reached battlefield
53
Still on board at game end
40
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.2pp
Players who cast this card win 25% of the time (n=50) , vs 24% when it never left the library (n=221).
When players drew this card but left it in hand, they won 20% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +0.4pp; 95% confidence interval -12.2pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=53
21%
T1
9%
T2
6%
T3
19%
T4
8%
T5
26%
T6-9
11%
T10+
Median
4
P25
2
· P75
7
· max
17
Cast same turn as drawn
49%
53 of 100 times cast
53%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.