Power Depot
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Power Depot
Final zone distribution
130 instancesCommanders that played this card
in tracked games-
1
Urtet, Remnant of Memnarch
21 decks
- 2 Ultron, Artificial Malevolence 12 decks
-
3
Zabaz, the Glimmerwasp
12 decks
-
4
Golbez, Crystal Collector
11 decks
-
5
Arixmethes, Slumbering Isle
10 decks
-
6
Rendmaw, Creaking Nest
9 decks
-
7
Infinite Guideline Station
8 decks
-
8
Mendicant Core, Guidelight
8 decks
-
9
Tony Stark // The Invincible Iron Man
8 decks
-
10
Aloy, Savior of Meridian
7 decks
The "good card" funnel
570 brought · 241 playersOnce cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 21% of the time (n=96) , vs 23% when it never left the library (n=410).
When players drew this card but left it in hand, they won 25% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.4pp; 95% confidence interval -7.9pp to +3.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.