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Part of Modern Horizons 3
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Enchantment
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Modern Horizons 3 (MH3)
Live Play Data
Powerbalance
1%
Live Inclusion
Times Brought
383
Decks Running
159
Median Cast Turn
5.0
Drawn → Played
69%
Format
First-cast turn
n=68
7%
T1
15%
T2
12%
T3
12%
T4
13%
T5
34%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
12
On curve
22%
(10 / 68 cast on T2)
Cast same turn as drawn
47%
The "good card" funnel
383 brought · 149 playersBrought to game
383
Ever drawn
98
Reached battlefield
68
Still on board at game end
56
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.2pp
Players who cast this card win 38% of the time (n=60) , vs 29% when it never left the library (n=232).
When players drew this card but left it in hand, they won 19% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.7pp; 95% confidence interval -3.2pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
107 instances5.6%
Library
52.3%
Battlefield
18.7%
Graveyard
3.7%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
20 decks
-
2
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
14 decks
-
3
Norin the Wary
8 decks
-
4
The Lord of Pain
7 decks
-
5
Ian Malcolm, Chaotician
6 decks
-
6
Winota, Joiner of Forces
6 decks
-
7
Kratos, God of War
4 decks
-
8
Neera, Wild Mage
4 decks
-
9
Auntie Blyte, Bad Influence
3 decks
-
10
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
3 decks
Card text
Powerbalance
Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, you may cast that card without paying its mana cost if the two spells have the same mana value.
Modern Horizons 3 (MH3)
·
Rare
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Illustrated by Steve Ellis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.