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Part of Modern Horizons 3
·
Enchantment
·
Modern Horizons 3 (MH3)
Card Preview
Powerbalance
Times Brought
210
Decks Running
123
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Powerbalance
Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, you may cast that card without paying its mana cost if the two spells have the same mana value.
Modern Horizons 3 (MH3)
·
Rare
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Illustrated by Steve Ellis
Final zone distribution
46 instances67.4%
Battlefield
10.9%
Graveyard
4.3%
Exile
17.4%
Hand
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
31 decks
-
2
Winota, Joiner of Forces
8 decks
-
3
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
5 decks
-
4
Kratos, God of War
5 decks
-
5
Norin the Wary
5 decks
-
6
Neera, Wild Mage
3 decks
-
7
Smaug the Magnificent
3 decks
-
8
Deadpool, Trading Card
2 decks
-
9
Elsha of the Infinite
2 decks
-
10
Flubs, the Fool
2 decks
The "good card" funnel
210 brought · 120 playersBrought to game
210
Ever drawn
44
Reached battlefield
32
Still on board at game end
31
Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.7pp
Players who cast this card win 25% of the time (n=26) , vs 24% when it never left the library (n=126).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -9.7pp to +11.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
16%
T1
25%
T2
9%
T3
13%
T4
6%
T5
31%
T6-9
0%
T10+
Median
3.5
P25
2
· P75
7
· max
9
On curve
41%
(8 / 32 cast on T2)
Cast same turn as drawn
45%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.