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Part of Secrets of Strixhaven
·
Sorcery
·
Secrets of Strixhaven (SOS)
Card Preview
Practiced Offense
Times Brought
173
Decks Running
60
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Practiced Offense
Sorcery
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Secrets of Strixhaven (SOS)
·
Rare
·
Illustrated by Raluca Marinescu
Final zone distribution
76 instances30.3%
Library
9.2%
Battlefield
25.0%
Graveyard
23.7%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
4 decks
-
2
Shalai and Hallar
3 decks
-
3
Sonic the Hedgehog
3 decks
-
4
Bifur, Melodic Rider
2 decks
-
5
Duskana, the Rage Mother
2 decks
-
6
Galadriel, Light of Valinor
2 decks
-
7
Jodah, the Unifier
2 decks
-
8
Kudo, King Among Bears
2 decks
-
9
Rin and Seri, Inseparable
2 decks
-
10
Tidus, Yuna's Guardian
2 decks
The "good card" funnel
284 brought · 57 playersBrought to game
284
Ever drawn
75
Reached battlefield
32
Still on board at game end
7
≥ +4.1pp
Players who cast this card win 40% of the time (n=26) , vs 27% when it never left the library (n=96).
When players drew this card but left it in hand, they won 30% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.3pp; 95% confidence interval +4.1pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
0%
T1
6%
T2
9%
T3
25%
T4
16%
T5
34%
T6-9
9%
T10+
Median
5.0
P25
4
· P75
7
· max
13
On curve
16%
(3 / 32 cast on T3)
Cast same turn as drawn
23%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.