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Part of Teenage Mutant Ninja Turtles
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Creature — Dinosaur Ninja
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Prehistoric Pet
0%
Live Inclusion
Times Brought
183
Decks Running
64
Median Cast Turn
6
Drawn → Played
84%
Format
First-cast turn
n=31
3%
T1
3%
T2
16%
T3
10%
T4
16%
T5
39%
T6-9
13%
T10+
Median
6
P25
4
· P75
7
· max
16
On curve
3%
(1 / 31 cast on T1)
Cast same turn as drawn
38%
The "good card" funnel
183 brought · 61 playersBrought to game
183
Ever drawn
37
Reached battlefield
31
Still on board at game end
9
Once cast, 29% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.9pp
Players who cast this card win 18% of the time (n=29) , vs 15% when it never left the library (n=121).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -12.9pp to +19.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances20.5%
Battlefield
47.7%
Graveyard
9.1%
Exile
22.7%
Hand
Commanders that played this card
in tracked games-
1
Dark Leo & Shredder
22 decks
-
2
Splinter, Radical Rat
19 decks
-
3
Jin Sakai, Ghost of Tsushima
3 decks
-
4
Leonardo, the Balance
3 decks
-
5
Noctis, Heir Apparent
3 decks
-
6
Atla Palani, Nest Tender
2 decks
-
7
Ghalta and Mavren
2 decks
-
8
Gishath, Sun's Avatar
2 decks
-
9
Ashling, the Limitless
1 decks
-
10
Heroes in a Half Shell
1 decks
Card text
Prehistoric Pet
Creature — Dinosaur Ninja
This creature can't be blocked by creatures with greater power.

,
: Return another target creature you control to its owner's hand. Activate only during your turn.
1 / 2
Teenage Mutant Ninja Turtles (TMT)
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Rare
·
Illustrated by Jakob Eirich
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.