collections_bookmark Part of Tales of Middle-earth
Press the Enemy card art
Live Play Data

Press the Enemy

{2} {U} {U} · Instant · The Lord of the Rings: Tales of Middle-earth (LTR)
1%
Live Inclusion
Times Brought
231
Decks Running
117
Median Cast Turn
7.0
Drawn → Played
60%
Format

First-cast turn

n=42
0%
T1
2%
T2
2%
T3
7%
T4
24%
T5
48%
T6-9
17%
T10+
Median 7.0 P25 5 · P75 9 · max 15
On curve 12% (3 / 42 cast on T4) Cast same turn as drawn 15%

The "good card" funnel

231 brought · 112 players
Brought to game
231
Ever drawn
70
Reached battlefield
42
Still on board at game end
2
≥ -17.8pp

Players who cast this card win 22% of the time (n=38) , vs 26% when it never left the library (n=130).

When players drew this card but left it in hand, they won 43% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -3.6pp; 95% confidence interval -17.8pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

85 instances
3.5%
Library
2.4%
Battlefield
63.5%
Graveyard
3.5%
Exile
Card text
Press the Enemy card

Press the Enemy

{2} {U} {U}
Instant
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
The Lord of the Rings: Tales of Middle-earth (LTR) · Rare · Illustrated by Valera Lutfullina

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.