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Part of Tales of Middle-earth
·
Instant
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Press the Enemy
0%
Decklist Inclusion
Times Brought
93
Decks Running
60
In Decks
380
Decklist Inclusion
0%
Format
Card text
Press the Enemy
Instant
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Valera Lutfullina
Final zone distribution
40 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
17 decks
-
2
Lord of the Nazgûl
5 decks
-
3
The Emperor of Palamecia // The Lord Master of Hell
5 decks
-
4
Saruman of Many Colors
4 decks
-
5
Ashling, Rekindled // Ashling, Rimebound
2 decks
-
6
Ms. Bumbleflower
2 decks
-
7
Ovika, Enigma Goliath
2 decks
-
8
Sauron, the Dark Lord
2 decks
-
9
Will Kenrith
2 decks
-
10
Aragorn, the Uniter
1 decks
The "good card" funnel
93 brought · 57 playersBrought to game
93
Ever drawn
37
Reached battlefield
25
Still on board at game end
1
≥ -32.8pp
Players who cast this card win 22% of the time (n=23) , vs 34% when it never left the library (n=45).
Observed gap -12.1pp; 95% confidence interval -32.8pp to +8.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
4%
T2
4%
T3
8%
T4
20%
T5
40%
T6-9
24%
T10+
Median
7
P25
5
· P75
9
· max
15
On curve
16%
(2 / 25 cast on T4)
Cast same turn as drawn
13%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.