collections_bookmark
Part of Tales of Middle-earth
·
Instant
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Press the Enemy
1%
Live Inclusion
Times Brought
335
Decks Running
151
Median Cast Turn
7
Drawn → Played
58%
Format
First-cast turn
n=53
0%
T1
2%
T2
0%
T3
6%
T4
11%
T5
58%
T6-9
23%
T10+
Median
7
P25
6
· P75
9
· max
15
On curve
8%
(3 / 53 cast on T4)
Cast same turn as drawn
18%
The "good card" funnel
335 brought · 145 playersBrought to game
335
Ever drawn
92
Reached battlefield
53
Still on board at game end
4
≥ -16.4pp
Players who cast this card win 20% of the time (n=48) , vs 24% when it never left the library (n=199).
When players drew this card but left it in hand, they won 33% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.5pp; 95% confidence interval -16.4pp to +7.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
110 instances2.7%
Library
3.6%
Battlefield
59.1%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
40 decks
-
2
The Emperor of Palamecia // The Lord Master of Hell
17 decks
-
3
Lord of the Nazgûl
16 decks
-
4
Saruman of Many Colors
11 decks
-
5
Sauron, the Dark Lord
6 decks
-
6
Saruman, the White Hand
5 decks
-
7
Gandalf of the Secret Fire
4 decks
-
8
Aragorn, the Uniter
2 decks
-
9
Ashling, Rekindled // Ashling, Rimebound
2 decks
-
10
Eluge, the Shoreless Sea
2 decks
Card text
Press the Enemy
Instant
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Valera Lutfullina
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.