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Part of Tales of Middle-earth
·
Instant
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Card Preview
Press the Enemy
Times Brought
207
Decks Running
107
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Press the Enemy
Instant
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Valera Lutfullina
Final zone distribution
54 instances3.7%
Battlefield
57.4%
Graveyard
5.6%
Exile
33.3%
Hand
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
30 decks
-
2
Lord of the Nazgûl
13 decks
-
3
The Emperor of Palamecia // The Lord Master of Hell
9 decks
-
4
Saruman of Many Colors
7 decks
-
5
Saruman, the White Hand
4 decks
-
6
Aragorn, the Uniter
3 decks
-
7
Ashling, Rekindled // Ashling, Rimebound
2 decks
-
8
Fire Lord Azula
2 decks
-
9
Gandalf the Grey
2 decks
-
10
Quandrix, the Proof
2 decks
The "good card" funnel
207 brought · 104 playersBrought to game
207
Ever drawn
51
Reached battlefield
27
Still on board at game end
2
≥ -10.4pp
Players who cast this card win 30% of the time (n=23) , vs 30% when it never left the library (n=112).
When players drew this card but left it in hand, they won 31% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.7pp; 95% confidence interval -10.4pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
0%
T1
0%
T2
0%
T3
0%
T4
4%
T5
74%
T6-9
22%
T10+
Median
8
P25
6
· P75
9
· max
13
On curve
0%
(0 / 27 cast on T4)
Cast same turn as drawn
26%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.