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Part of March of the Machine
·
Creature — Cat
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March of the Machine Commander (MOC)
Live Play Data
Pridemalkin
1%
Live Inclusion
Times Brought
203
Decks Running
100
Median Cast Turn
6.0
Drawn → Played
79%
Format
First-cast turn
n=26
0%
T1
0%
T2
15%
T3
15%
T4
15%
T5
46%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
6
· max
10
On curve
15%
(4 / 26 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
203 brought · 89 playersBrought to game
203
Ever drawn
33
Reached battlefield
26
Still on board at game end
16
Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +12.0pp
Players who cast this card win 54% of the time (n=24) , vs 22% when it never left the library (n=147).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +32.1pp; 95% confidence interval +12.0pp to +52.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
38 instances2.6%
Library
42.1%
Battlefield
36.8%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Rin and Seri, Inseparable
32 decks
-
2
Olag and Miau, New Friends
11 decks
-
3
Bright-Palm, Soul Awakener
5 decks
-
4
Arahbo, Roar of the World
4 decks
-
5
Lucky the Pizza Dog
4 decks
-
6
Hamza, Guardian of Arashin
3 decks
-
7
Jenova, Ancient Calamity
3 decks
-
8
Ygra, Eater of All
3 decks
-
9
Aragorn, Hornburg Hero
2 decks
-
10
Halana and Alena, Partners
2 decks
Card text
Pridemalkin
Creature — Cat
When this creature enters, put a +1/+1 counter on target creature you control.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
2 / 1
March of the Machine Commander (MOC)
·
Common
·
Illustrated by Karl Kopinski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.