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Part of Secrets of Strixhaven
·
Sorcery
·
Foundations (FDN)
Live Play Data
Primal Might
2%
Live Inclusion
Times Brought
427
Decks Running
215
Median Cast Turn
7.0
Drawn → Played
54%
Format
First-cast turn
n=60
0%
T1
0%
T2
0%
T3
7%
T4
20%
T5
60%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
9
· max
12
Cast same turn as drawn
25%
The "good card" funnel
429 brought · 205 playersBrought to game
429
Ever drawn
111
Reached battlefield
60
Still on board at game end
5
≥ -2.5pp
Players who cast this card win 31% of the time (n=54) , vs 22% when it never left the library (n=250).
When players drew this card but left it in hand, they won 23% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.0pp; 95% confidence interval -2.5pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
122 instances3.3%
Library
4.1%
Battlefield
53.3%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
87 decks
-
2
Atarka, World Render
16 decks
-
3
Ghalta, Primal Hunger
8 decks
-
4
Maarika, Brutal Gladiator
7 decks
-
5
Wolverine, Best There Is
6 decks
-
6
Blor the Impervious
5 decks
-
7
Gargos, Vicious Watcher
5 decks
-
8
Thrun, Breaker of Silence
5 decks
-
9
Pantlaza, Sun-Favored
4 decks
-
10
Zaxara, the Exemplary
4 decks
Card text
Primal Might
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foundations (FDN)
·
Rare
·
Illustrated by Randy Vargas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.