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Part of Secrets of Strixhaven
·
Sorcery
·
Foundations (FDN)
Live Play Data
Primal Might
2%
Live Inclusion
Times Brought
628
Decks Running
294
Median Cast Turn
7.0
Drawn → Played
53%
Format
First-cast turn
n=82
0%
T1
0%
T2
0%
T3
7%
T4
18%
T5
57%
T6-9
17%
T10+
Median
7.0
P25
5
· P75
9
· max
12
Cast same turn as drawn
27%
The "good card" funnel
630 brought · 279 playersBrought to game
630
Ever drawn
156
Reached battlefield
82
Still on board at game end
7
≥ -3.2pp
Players who cast this card win 26% of the time (n=75) , vs 20% when it never left the library (n=396).
When players drew this card but left it in hand, they won 22% (n=66).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -3.2pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
171 instances2.3%
Library
4.1%
Battlefield
52.6%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
112 decks
-
2
Atarka, World Render
38 decks
-
3
Ghalta, Primal Hunger
12 decks
-
4
Wolverine, Best There Is
9 decks
-
5
Maarika, Brutal Gladiator
8 decks
-
6
Indoraptor, the Perfect Hybrid
6 decks
-
7
Thrun, Breaker of Silence
6 decks
-
8
Blor the Impervious
5 decks
-
9
Gargos, Vicious Watcher
5 decks
-
10
Pantlaza, Sun-Favored
5 decks
Card text
Primal Might
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foundations (FDN)
·
Rare
·
Illustrated by Randy Vargas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.