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Part of Secrets of Strixhaven
·
Sorcery
·
Foundations (FDN)
Live Play Data
Primal Might
2%
Live Inclusion
Times Brought
824
Decks Running
361
Median Cast Turn
6.5
Drawn → Played
52%
Format
First-cast turn
n=106
0%
T1
0%
T2
2%
T3
7%
T4
18%
T5
58%
T6-9
15%
T10+
Median
6.5
P25
5
· P75
9
· max
12
Cast same turn as drawn
26%
The "good card" funnel
826 brought · 343 playersBrought to game
826
Ever drawn
202
Reached battlefield
106
Still on board at game end
8
≥ -2.5pp
Players who cast this card win 25% of the time (n=96) , vs 19% when it never left the library (n=522).
When players drew this card but left it in hand, they won 21% (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval -2.5pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
217 instances1.8%
Library
3.7%
Battlefield
53.5%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
128 decks
-
2
Atarka, World Render
48 decks
-
3
Ghalta, Primal Hunger
15 decks
-
4
Wolverine, Best There Is
11 decks
-
5
Maarika, Brutal Gladiator
9 decks
-
6
Indoraptor, the Perfect Hybrid
8 decks
-
7
Zaxara, the Exemplary
8 decks
-
8
Blor the Impervious
6 decks
-
9
Gargos, Vicious Watcher
6 decks
-
10
Thrun, Breaker of Silence
6 decks
Card text
Primal Might
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foundations (FDN)
·
Rare
·
Illustrated by Randy Vargas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.