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Part of Secrets of Strixhaven
·
Sorcery
·
Foundations (FDN)
Card Preview
Primal Might
Times Brought
191
Decks Running
120
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Primal Might
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foundations (FDN)
·
Rare
·
Illustrated by Randy Vargas
Final zone distribution
42 instances4.8%
Library
7.1%
Battlefield
42.9%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
58 decks
-
2
Atarka, World Render
17 decks
-
3
Ghalta, Primal Hunger
7 decks
-
4
Wolverine, Best There Is
4 decks
-
5
Shelob, Child of Ungoliant
3 decks
-
6
Gargos, Vicious Watcher
2 decks
-
7
Halana and Alena, Partners
2 decks
-
8
Hit-Monkey
2 decks
-
9
Indoraptor, the Perfect Hybrid
2 decks
-
10
Legolas, Master Archer
2 decks
The "good card" funnel
192 brought · 117 playersBrought to game
192
Ever drawn
39
Reached battlefield
22
Still on board at game end
3
≥ -6.7pp
Players who cast this card win 32% of the time (n=19) , vs 26% when it never left the library (n=116).
Observed gap +5.3pp; 95% confidence interval -6.7pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
5%
T1
0%
T2
5%
T3
0%
T4
18%
T5
45%
T6-9
27%
T10+
Median
6.5
P25
5
· P75
10
· max
13
Cast same turn as drawn
35%
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.