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Part of Secrets of Strixhaven
·
Sorcery
·
Foundations (FDN)
Card Preview
Primal Might
Times Brought
370
Decks Running
202
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Primal Might
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Foundations (FDN)
·
Rare
·
Illustrated by Randy Vargas
Final zone distribution
80 instances3.8%
Library
7.5%
Battlefield
45.0%
Graveyard
2.5%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
87 decks
-
2
Atarka, World Render
34 decks
-
3
Ghalta, Primal Hunger
9 decks
-
4
Wolverine, Best There Is
7 decks
-
5
Gargos, Vicious Watcher
4 decks
-
6
Blor the Impervious
3 decks
-
7
Halana and Alena, Partners
3 decks
-
8
Indoraptor, the Perfect Hybrid
3 decks
-
9
Legolas, Master Archer
3 decks
-
10
Maarika, Brutal Gladiator
3 decks
The "good card" funnel
371 brought · 193 playersBrought to game
371
Ever drawn
76
Reached battlefield
41
Still on board at game end
6
≥ +0.2pp
Players who cast this card win 33% of the time (n=32) , vs 24% when it never left the library (n=199).
When players drew this card but left it in hand, they won 28% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval +0.2pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
2%
T1
0%
T2
7%
T3
2%
T4
17%
T5
49%
T6-9
22%
T10+
Median
6
P25
5
· P75
9
· max
13
Cast same turn as drawn
23%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.