collections_bookmark Part of Secrets of Strixhaven
Primo, the Unbounded card art
Card Preview

Primo, the Unbounded

{X} {G} {G} {U} · Legendary Creature — Fractal Wolf · Secrets of Strixhaven Commander (SOC)
Times Brought
367
Decks Running
187
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Primo, the Unbounded card

Primo, the Unbounded

{X} {G} {G} {U}
Legendary Creature — Fractal Wolf
Trample Primo enters with twice X +1/+1 counters on it. Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt.
0 / 0
Secrets of Strixhaven Commander (SOC) · Mythic · Illustrated by Aldo Domínguez

Final zone distribution

78 instances
3.8%
Library
44.9%
Battlefield
10.3%
Graveyard
5.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

368 brought · 179 players
Brought to game
368
Ever drawn
74
Reached battlefield
44
Still on board at game end
35

Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.9pp

Players who cast this card win 39% of the time (n=33) , vs 29% when it never left the library (n=198).

When players drew this card but left it in hand, they won 18% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.7pp; 95% confidence interval +2.9pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=80
4%
T1
1%
T2
4%
T3
21%
T4
20%
T5
45%
T6-9
5%
T10+
Median 5.5 P25 4 · P75 8 · max 12
Cast same turn as drawn 10%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.