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Part of Duskmourn: House of Horror
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Enchantment
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Primordial Mist
0%
Live Inclusion
Times Brought
127
Decks Running
52
Median Cast Turn
8.0
Drawn → Played
71%
Format
First-cast turn
n=24
0%
T1
0%
T2
8%
T3
4%
T4
4%
T5
58%
T6-9
25%
T10+
Median
8.0
P25
6
· P75
10
· max
13
On curve
17%
(1 / 24 cast on T5)
Cast same turn as drawn
45%
The "good card" funnel
127 brought · 48 playersBrought to game
127
Ever drawn
34
Reached battlefield
24
Still on board at game end
18
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.6pp
Players who cast this card win 29% of the time (n=24) , vs 21% when it never left the library (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval -10.6pp to +27.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances45.0%
Battlefield
30.0%
Graveyard
5.0%
Exile
20.0%
Hand
Commanders that played this card
in tracked games-
1
Zimone, Mystery Unraveler
24 decks
-
2
Kadena, Slinking Sorcerer
10 decks
-
3
Sash and Waistcoat, Unmen
5 decks
-
4
Aminatou, the Fateshifter
3 decks
-
5
Vannifar, Evolved Enigma
3 decks
-
6
Etrata, Deadly Fugitive
2 decks
-
7
Saheeli, the Gifted
2 decks
-
8
Y'shtola Rhul
2 decks
-
9
Missy
1 decks
Card text
Primordial Mist
Enchantment
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Titus Lunter
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.