collections_bookmark Part of Duskmourn: House of Horror
Primordial Mist card art
Card Preview

Primordial Mist

{4} {U} · Enchantment · Duskmourn: House of Horror Commander (DSC)
Times Brought
130
Decks Running
63
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Primordial Mist card

Primordial Mist

{4} {U}
Enchantment
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Titus Lunter

Final zone distribution

45 instances
42.2%
Battlefield
15.6%
Graveyard
2.2%
Exile
40.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

130 brought · 58 players
Brought to game
130
Ever drawn
40
Reached battlefield
23
Still on board at game end
19

Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.0pp

Players who cast this card win 26% of the time (n=19) , vs 21% when it never left the library (n=70).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.9pp; 95% confidence interval -8.0pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=23
0%
T1
4%
T2
4%
T3
4%
T4
13%
T5
57%
T6-9
17%
T10+
Median 7 P25 5 · P75 9 · max 12
On curve 26% (3 / 23 cast on T5)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.