collections_bookmark Part of Murders at Karlov Manor
Printlifter Ooze card art
Live Play Data

Printlifter Ooze

{1} {G} · Creature — Ooze · Murders at Karlov Manor Commander (MKC)
0%
Live Inclusion
Times Brought
117
Decks Running
47
Median Cast Turn
5.5
Drawn → Played
89%
Format

First-cast turn

n=24
4%
T1
8%
T2
13%
T3
17%
T4
8%
T5
38%
T6-9
13%
T10+
Median 5.5 P25 4 · P75 8 · max 11
On curve 13% (2 / 24 cast on T2) Cast same turn as drawn 55%

The "good card" funnel

117 brought · 45 players
Brought to game
117
Ever drawn
27
Reached battlefield
24
Still on board at game end
11

Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.1pp

Players who cast this card win 34% of the time (n=24) , vs 18% when it never left the library (n=79).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.0pp; 95% confidence interval -4.1pp to +36.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

29 instances
3.4%
Library
37.9%
Battlefield
31.0%
Graveyard
17.2%
Exile

Commanders that played this card

in tracked games
Card text
Printlifter Ooze card

Printlifter Ooze

{1} {G}
Creature — Ooze
Deathtouch Whenever this creature or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters with X +1/+1 counters on it, where X is the number of other creatures you control. Disguise {3}{G}
2 / 2
Murders at Karlov Manor Commander (MKC) · Rare · Illustrated by David Szabo

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.