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Part of Lorwyn Eclipsed
·
Enchantment
·
Lorwyn Eclipsed (ECL)
Live Play Data
Prismatic Undercurrents
1%
Live Inclusion
Times Brought
508
Decks Running
176
Median Cast Turn
6
Drawn → Played
68%
Format
First-cast turn
n=81
1%
T1
1%
T2
10%
T3
19%
T4
15%
T5
36%
T6-9
19%
T10+
Median
6
P25
4
· P75
9
· max
14
On curve
31%
(15 / 81 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
508 brought · 147 playersBrought to game
508
Ever drawn
120
Reached battlefield
81
Still on board at game end
59
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +11.4pp
Players who cast this card win 48% of the time (n=75) , vs 25% when it never left the library (n=332).
When players drew this card but left it in hand, they won 30% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.1pp; 95% confidence interval +11.4pp to +34.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
139 instances5.8%
Library
42.4%
Battlefield
27.3%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
30 decks
-
2
Toph, the First Metalbender
11 decks
-
3
Ashling, the Limitless
7 decks
-
4
Doran, Besieged by Time
6 decks
-
5
Hearthhull, the Worldseed
6 decks
-
6
Omnath, Locus of Creation
6 decks
-
7
Ruby, Daring Tracker
6 decks
-
8
Homer, the Hermit
5 decks
-
9
Glarb, Calamity's Augur
4 decks
-
10
Kynaios and Tiro of Meletis
4 decks
Card text
Prismatic Undercurrents
Enchantment
Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle.
You may play an additional land on each of your turns.
Lorwyn Eclipsed (ECL)
·
Uncommon
·
Illustrated by Steve Ellis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.