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Part of Lorwyn Eclipsed
·
Enchantment
·
Lorwyn Eclipsed (ECL)
Live Play Data
Prismatic Undercurrents
1%
Live Inclusion
Times Brought
184
Decks Running
83
Median Cast Turn
4.5
Drawn → Played
62%
Format
First-cast turn
n=24
8%
T1
8%
T2
17%
T3
17%
T4
13%
T5
25%
T6-9
13%
T10+
Median
4.5
P25
3
· P75
8
· max
11
On curve
50%
(4 / 24 cast on T4)
The "good card" funnel
184 brought · 75 playersBrought to game
184
Ever drawn
39
Reached battlefield
24
Still on board at game end
15
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.7pp
Players who cast this card win 47% of the time (n=23) , vs 22% when it never left the library (n=123).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +25.0pp; 95% confidence interval +4.7pp to +45.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
48 instances10.4%
Library
31.3%
Battlefield
35.4%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
19 decks
-
2
Doran, Besieged by Time
6 decks
-
3
Ashling, the Limitless
4 decks
-
4
Infinite Guideline Station
3 decks
-
5
Kynaios and Tiro of Meletis
3 decks
-
6
Ruby, Daring Tracker
3 decks
-
7
Yarok, the Desecrated
3 decks
-
8
Archelos, Lagoon Mystic
2 decks
-
9
Hazezon, Shaper of Sand
2 decks
-
10
Homer, the Hermit
2 decks
Card text
Prismatic Undercurrents
Enchantment
Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle.
You may play an additional land on each of your turns.
Lorwyn Eclipsed (ECL)
·
Uncommon
·
Illustrated by Steve Ellis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.