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Prisoner's Dilemma card art
Live Play Data

Prisoner's Dilemma

{3} {R} {R} · Sorcery · Murders at Karlov Manor Commander (MKC)
1%
Live Inclusion
Times Brought
209
Decks Running
121
Median Cast Turn
7
Drawn → Played
60%
Format

First-cast turn

n=35
0%
T1
0%
T2
3%
T3
6%
T4
17%
T5
51%
T6-9
23%
T10+
Median 7 P25 5 · P75 9 · max 15
On curve 26% (6 / 35 cast on T5) Cast same turn as drawn 39%

The "good card" funnel

209 brought · 114 players
Brought to game
209
Ever drawn
58
Reached battlefield
35
Still on board at game end
3
≥ -15.4pp

Players who cast this card win 23% of the time (n=30) , vs 23% when it never left the library (n=128).

When players drew this card but left it in hand, they won 8% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.5pp; 95% confidence interval -15.4pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

63 instances
4.8%
Battlefield
47.6%
Graveyard
22.2%
Exile
25.4%
Hand

Commanders that played this card

in tracked games
Card text
Prisoner's Dilemma card

Prisoner's Dilemma

{3} {R} {R}
Sorcery
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. Flashback {5}{R}{R}
Murders at Karlov Manor Commander (MKC) · Rare · Illustrated by Serena Malyon

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.