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Part of Streets of New Capenna
·
Instant
·
Streets of New Capenna (SNC)
Card Preview
Prizefight
0%
Decklist Inclusion
Times Brought
134
Decks Running
73
In Decks
450
Decklist Inclusion
0%
Format
Card text
Prizefight
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Streets of New Capenna (SNC)
·
Common
·
Illustrated by Deruchenko Alexander
Final zone distribution
29 instances3.4%
Library
3.4%
Battlefield
75.9%
Graveyard
13.8%
Exile
Commanders that played this card
in tracked games-
1
Shelob, Child of Ungoliant
10 decks
-
2
Maarika, Brutal Gladiator
8 decks
-
3
Wolverine, Best There Is
8 decks
-
4
Jennifer Walters // The Sensational She-Hulk
5 decks
-
5
Indoraptor, the Perfect Hybrid
4 decks
-
6
Bruce Banner // The Incredible Hulk
3 decks
-
7
Neyith of the Dire Hunt
3 decks
-
8
Wilson, Refined Grizzly
3 decks
-
9
Fynn, the Fangbearer
2 decks
-
10
Gargos, Vicious Watcher
2 decks
The "good card" funnel
134 brought · 68 playersBrought to game
134
Ever drawn
28
Reached battlefield
23
Still on board at game end
1
≥ -6.5pp
Players who cast this card win 39% of the time (n=22) , vs 23% when it never left the library (n=88).
Observed gap +15.2pp; 95% confidence interval -6.5pp to +36.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
4%
T2
0%
T3
4%
T4
26%
T5
52%
T6-9
13%
T10+
Median
6
P25
5
· P75
7
· max
13
On curve
4%
(1 / 23 cast on T2)
Cast same turn as drawn
27%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.