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Profane Command card art
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Profane Command

{X} {B} {B} · Sorcery · New Capenna Commander (NCC)
0%
Decklist Inclusion
Times Brought
164
Decks Running
80
In Decks
530
Decklist Inclusion
0%
Format
Card text
Profane Command card

Profane Command

{X} {B} {B}
Sorcery
Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
New Capenna Commander (NCC) · Rare · Illustrated by Wayne England

Final zone distribution

45 instances
6.7%
Library
4.4%
Battlefield
53.3%
Graveyard
2.2%
Exile

The "good card" funnel

164 brought · 76 players
Brought to game
164
Ever drawn
39
Reached battlefield
21
Still on board at game end
2
≥ -19.9pp

Players who cast this card win 18% of the time (n=15) , vs 18% when it never left the library (n=102).

When players drew this card but left it in hand, they won 18% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.7pp; 95% confidence interval -19.9pp to +21.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
0%
T1
0%
T2
0%
T3
0%
T4
0%
T5
57%
T6-9
43%
T10+
Median 9 P25 7 · P75 12 · max 17
Cast same turn as drawn 52%
21 of 100 times cast 21%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.