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Part of Starter Commander Decks
·
Sorcery
·
New Capenna Commander (NCC)
Live Play Data
Profane Command
1%
Live Inclusion
Times Brought
346
Decks Running
156
Median Cast Turn
8.0
Drawn → Played
52%
Format
First-cast turn
n=44
0%
T1
0%
T2
0%
T3
2%
T4
5%
T5
61%
T6-9
32%
T10+
Median
8.0
P25
7
· P75
11
· max
17
Cast same turn as drawn
36%
The "good card" funnel
346 brought · 142 playersBrought to game
346
Ever drawn
85
Reached battlefield
44
Still on board at game end
7
≥ -6.8pp
Players who cast this card win 27% of the time (n=33) , vs 17% when it never left the library (n=213).
When players drew this card but left it in hand, they won 14% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.0pp; 95% confidence interval -6.8pp to +24.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances3.2%
Library
7.4%
Battlefield
48.4%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Kardur, Doomscourge
33 decks
-
2
Zaxara, the Exemplary
29 decks
-
3
Witherbloom, the Balancer
7 decks
-
4
Ob Nixilis of the Black Oath
6 decks
-
5
Otrimi, the Ever-Playful
6 decks
-
6
Kamiz, Obscura Oculus
5 decks
-
7
Horobi, Death's Wail
4 decks
-
8
Kaervek the Merciless
3 decks
-
9
Mikaeus, the Unhallowed
3 decks
-
10
Sin, Spira's Punishment
3 decks
Card text
Profane Command
Sorcery
Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
New Capenna Commander (NCC)
·
Rare
·
Illustrated by Wayne England
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.