collections_bookmark Part of Starter Commander Decks
Profane Command card art
Live Play Data

Profane Command

{X} {B} {B} · Sorcery · New Capenna Commander (NCC)
1%
Live Inclusion
Times Brought
251
Decks Running
122
Median Cast Turn
8.5
Drawn → Played
53%
Format

First-cast turn

n=32
0%
T1
0%
T2
0%
T3
3%
T4
3%
T5
59%
T6-9
34%
T10+
Median 8.5 P25 7 · P75 11 · max 17
Cast same turn as drawn 43%

The "good card" funnel

251 brought · 112 players
Brought to game
251
Ever drawn
60
Reached battlefield
32
Still on board at game end
7
≥ -7.6pp

Players who cast this card win 26% of the time (n=26) , vs 16% when it never left the library (n=157).

When players drew this card but left it in hand, they won 15% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.0pp; 95% confidence interval -7.6pp to +27.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

70 instances
4.3%
Library
10.0%
Battlefield
47.1%
Graveyard
5.7%
Exile

Commanders that played this card

in tracked games
Card text
Profane Command card

Profane Command

{X} {B} {B}
Sorcery
Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
New Capenna Commander (NCC) · Rare · Illustrated by Wayne England

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.