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Profane Command card art
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Profane Command

{X} {B} {B} · Sorcery · New Capenna Commander (NCC)
Times Brought
270
Decks Running
150
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Profane Command card

Profane Command

{X} {B} {B}
Sorcery
Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
New Capenna Commander (NCC) · Rare · Illustrated by Wayne England

Final zone distribution

63 instances
9.5%
Battlefield
47.6%
Graveyard
3.2%
Exile
39.7%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

270 brought · 144 players
Brought to game
270
Ever drawn
53
Reached battlefield
29
Still on board at game end
6
≥ -8.7pp

Players who cast this card win 26% of the time (n=21) , vs 23% when it never left the library (n=138).

When players drew this card but left it in hand, they won 18% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.0pp; 95% confidence interval -8.7pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=29
0%
T1
0%
T2
3%
T3
3%
T4
17%
T5
52%
T6-9
24%
T10+
Median 8 P25 6 · P75 9 · max 12
Cast same turn as drawn 14%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.