Card Preview
Profane Tutor
Sorcery
·
Modern Horizons 2 (MH2)
1%
Decklist Inclusion
Times Brought
273
Decks Running
134
In Decks
1076
Decklist Inclusion
1%
Format
Card text
Profane Tutor
Sorcery
Suspend 2—
(Rather than cast this card from your hand, pay 
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Modern Horizons 2 (MH2)
·
Rare
·
Illustrated by Richard Kane Ferguson
Final zone distribution
90 instances3.3%
Library
11.1%
Battlefield
56.7%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
11 decks
-
2
Abaddon the Despoiler
8 decks
-
3
Codie, Vociferous Codex
8 decks
-
4
Obeka, Splitter of Seconds
7 decks
-
5
Yidris, Maelstrom Wielder
7 decks
-
6
Prosper, Tome-Bound
5 decks
-
7
K'rrik, Son of Yawgmoth
4 decks
-
8
Doctor Doom, King of Latveria
3 decks
-
9
Indoraptor, the Perfect Hybrid
3 decks
-
10
Atraxa, Praetors' Voice
2 decks
The "good card" funnel
273 brought · 124 playersBrought to game
273
Ever drawn
82
Reached battlefield
59
Still on board at game end
10
≥ +6.8pp
Players who cast this card win 43% of the time (n=52) , vs 23% when it never left the library (n=155).
When players drew this card but left it in hand, they won 18% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +20.5pp; 95% confidence interval +6.8pp to +34.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=59
5%
T1
10%
T2
15%
T3
10%
T4
14%
T5
39%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
15
Cast same turn as drawn
51%
59 of 100 times cast
59%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.