Card Preview
Profane Tutor
Sorcery
·
Modern Horizons 2 (MH2)
Times Brought
353
Decks Running
175
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Profane Tutor
Sorcery
Suspend 2—
(Rather than cast this card from your hand, pay 
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Modern Horizons 2 (MH2)
·
Rare
·
Illustrated by Richard Kane Ferguson
Final zone distribution
86 instances2.3%
Library
8.1%
Battlefield
55.8%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
The First Sliver
20 decks
-
2
Abaddon the Despoiler
12 decks
-
3
Codie, Vociferous Codex
8 decks
-
4
Obeka, Splitter of Seconds
5 decks
-
5
Chatterfang, Squirrel General
4 decks
-
6
Gonti, Canny Acquisitor
4 decks
-
7
Maralen of the Mornsong
4 decks
-
8
Prosper, Tome-Bound
4 decks
-
9
Gwenom, Remorseless
3 decks
-
10
Kess, Dissident Mage
3 decks
The "good card" funnel
353 brought · 164 playersBrought to game
353
Ever drawn
78
Reached battlefield
52
Still on board at game end
7
≥ +12.3pp
Players who cast this card win 38% of the time (n=40) , vs 18% when it never left the library (n=189).
When players drew this card but left it in hand, they won 22% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.9pp; 95% confidence interval +12.3pp to +27.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=52
15%
T1
12%
T2
2%
T3
15%
T4
15%
T5
27%
T6-9
13%
T10+
Median
5.0
P25
2
· P75
7
· max
12
Cast same turn as drawn
49%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.