collections_bookmark Part of Marvel Super Heroes
Progenitor's Icon card art
Live Play Data

Progenitor's Icon

{3} · Artifact · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
550
Decks Running
323
Median Cast Turn
5.0
Drawn → Played
68%
Format

First-cast turn

n=80
1%
T1
6%
T2
21%
T3
13%
T4
14%
T5
31%
T6-9
14%
T10+
Median 5.0 P25 3 · P75 8 · max 13
On curve 29% (17 / 80 cast on T3) Cast same turn as drawn 37%

The "good card" funnel

550 brought · 304 players
Brought to game
550
Ever drawn
117
Reached battlefield
80
Still on board at game end
65

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.9pp

Players who cast this card win 23% of the time (n=70) , vs 21% when it never left the library (n=337).

When players drew this card but left it in hand, they won 45% (n=34).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.8pp; 95% confidence interval -7.9pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

124 instances
4.0%
Library
52.4%
Battlefield
22.6%
Graveyard
4.0%
Exile

Commanders that played this card

in tracked games
Card text
Progenitor's Icon card

Progenitor's Icon

{3}
Artifact
As this artifact enters, choose a creature type. {T}: Add one mana of any color. {T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Jonas De Ro

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.