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Part of Marvel Super Heroes
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Artifact
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Marvel Super Heroes Commander (MSC)
Live Play Data
Progenitor's Icon
1%
Live Inclusion
Times Brought
329
Decks Running
199
Median Cast Turn
6.0
Drawn → Played
61%
Format
First-cast turn
n=42
0%
T1
7%
T2
19%
T3
10%
T4
12%
T5
33%
T6-9
19%
T10+
Median
6.0
P25
3
· P75
8
· max
13
On curve
26%
(8 / 42 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
329 brought · 191 playersBrought to game
329
Ever drawn
69
Reached battlefield
42
Still on board at game end
34
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.1pp
Players who cast this card win 22% of the time (n=39) , vs 19% when it never left the library (n=204).
When players drew this card but left it in hand, they won 48% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval -9.1pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
74 instances6.8%
Library
45.9%
Battlefield
24.3%
Graveyard
5.4%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
110 decks
-
2
Pantlaza, Sun-Favored
59 decks
-
3
Loki, the Deceiver
5 decks
-
4
Giada, Font of Hope
2 decks
-
5
Sivitri, Dragon Master
2 decks
-
6
Aeve, Progenitor Ooze
1 decks
-
7
Anowon, the Ruin Thief
1 decks
-
8
Atemsis, All-Seeing
1 decks
-
9
Atla Palani, Nest Tender
1 decks
-
10
Avatar Aang // Aang, Master of Elements
1 decks
Card text
Progenitor's Icon
Artifact
As this artifact enters, choose a creature type.
: Add one mana of any color.
: The next spell of the chosen type you cast this turn can be cast as though it had flash.
Marvel Super Heroes Commander (MSC)
·
Rare
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Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.