collections_bookmark Part of Marvel Super Heroes
Progenitor's Icon card art
Live Play Data

Progenitor's Icon

{3} · Artifact · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
329
Decks Running
199
Median Cast Turn
6.0
Drawn → Played
61%
Format

First-cast turn

n=42
0%
T1
7%
T2
19%
T3
10%
T4
12%
T5
33%
T6-9
19%
T10+
Median 6.0 P25 3 · P75 8 · max 13
On curve 26% (8 / 42 cast on T3) Cast same turn as drawn 29%

The "good card" funnel

329 brought · 191 players
Brought to game
329
Ever drawn
69
Reached battlefield
42
Still on board at game end
34

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.1pp

Players who cast this card win 22% of the time (n=39) , vs 19% when it never left the library (n=204).

When players drew this card but left it in hand, they won 48% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.3pp; 95% confidence interval -9.1pp to +15.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

74 instances
6.8%
Library
45.9%
Battlefield
24.3%
Graveyard
5.4%
Exile

Commanders that played this card

in tracked games
Card text
Progenitor's Icon card

Progenitor's Icon

{3}
Artifact
As this artifact enters, choose a creature type. {T}: Add one mana of any color. {T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Jonas De Ro

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.