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Part of Duskmourn: House of Horror
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Creature — Sphinx
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Prognostic Sphinx
0%
Live Inclusion
Times Brought
232
Decks Running
87
Median Cast Turn
7.0
Drawn → Played
50%
Format
First-cast turn
n=24
4%
T1
0%
T2
0%
T3
8%
T4
8%
T5
67%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
9
· max
11
On curve
21%
(2 / 24 cast on T5)
Cast same turn as drawn
41%
The "good card" funnel
232 brought · 82 playersBrought to game
232
Ever drawn
48
Reached battlefield
24
Still on board at game end
12
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.6pp
Players who cast this card win 23% of the time (n=21) , vs 21% when it never left the library (n=153).
When players drew this card but left it in hand, they won 24% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.4pp; 95% confidence interval -17.6pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
62 instances6.5%
Library
19.4%
Battlefield
38.7%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
21 decks
-
2
The Ur-Sphinx
21 decks
-
3
Yennett, Cryptic Sovereign
12 decks
-
4
Galea, Kindler of Hope
8 decks
-
5
Denzilore Fatehold
5 decks
-
6
Elminster
4 decks
-
7
Captain Howler, Sea Scourge
2 decks
-
8
Eligeth, Crossroads Augur
2 decks
-
9
Alora, Merry Thief
1 decks
-
10
Atemsis, All-Seeing
1 decks
Card text
Prognostic Sphinx
Creature — Sphinx
Flying
Discard a card: This creature gains hexproof until end of turn. Tap it.
Whenever this creature attacks, scry 3.
3 / 5
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Jesper Ejsing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.