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Part of Duskmourn: House of Horror
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Creature — Sphinx
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Prognostic Sphinx
Times Brought
118
Decks Running
55
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Prognostic Sphinx
Creature — Sphinx
Flying
Discard a card: This creature gains hexproof until end of turn. Tap it.
Whenever this creature attacks, scry 3.
3 / 5
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Jesper Ejsing
Final zone distribution
32 instances43.8%
Battlefield
31.3%
Graveyard
6.3%
Exile
18.8%
Hand
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
15 decks
-
2
The Ur-Sphinx
13 decks
-
3
Yennett, Cryptic Sovereign
9 decks
-
4
Galea, Kindler of Hope
4 decks
-
5
Unesh, Criosphinx Sovereign
3 decks
-
6
Denzilore Fatehold
2 decks
-
7
Siani, Eye of the Storm
2 decks
-
8
Alora, Merry Thief
1 decks
-
9
Eligeth, Crossroads Augur
1 decks
-
10
Elminster
1 decks
The "good card" funnel
118 brought · 52 playersBrought to game
118
Ever drawn
28
Reached battlefield
20
Still on board at game end
14
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.9pp
Players who cast this card win 25% of the time (n=16) , vs 24% when it never left the library (n=77).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -12.9pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
5%
T2
5%
T3
15%
T4
25%
T5
50%
T6-9
0%
T10+
Median
5.5
P25
5
· P75
7
· max
9
On curve
50%
(5 / 20 cast on T5)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.