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Promise of Aclazotz // Foul Rebirth card art
Live Play Data

Promise of Aclazotz // Foul Rebirth

{1} {B} {2} {B} · Enchantment // Sorcery — Adventure · The Lost Caverns of Ixalan Commander (LCC)
0%
Live Inclusion
Times Brought
187
Decks Running
84
Median Cast Turn
7
Drawn → Played
70%
Format

First-cast turn

n=39
3%
T1
3%
T2
8%
T3
5%
T4
21%
T5
46%
T6-9
15%
T10+
Median 7 P25 5 · P75 8 · max 14
On curve 5% (1 / 39 cast on T2) Cast same turn as drawn 35%

The "good card" funnel

187 brought · 83 players
Brought to game
187
Ever drawn
56
Reached battlefield
39
Still on board at game end
25

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.8pp

Players who cast this card win 20% of the time (n=38) , vs 21% when it never left the library (n=113).

When players drew this card but left it in hand, they won 16% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.6pp; 95% confidence interval -13.8pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

62 instances
1.6%
Library
40.3%
Battlefield
29.0%
Graveyard
8.1%
Exile
Card text
Promise of Aclazotz // Foul Rebirth card

Promise of Aclazotz

{1} {B}
Enchantment
At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)

Foul Rebirth

{2} {B}
Sorcery — Adventure
Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
The Lost Caverns of Ixalan Commander (LCC) · Rare · Illustrated by Lixin Yin

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.