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Part of The Lost Caverns of Ixalan
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, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Card Preview
Promising Vein
Land — Cave
·
The Lost Caverns of Ixalan (LCI)
0%
Decklist Inclusion
Times Brought
132
Decks Running
71
In Decks
606
Decklist Inclusion
0%
Format
Card text
Promising Vein
Land — Cave
The Lost Caverns of Ixalan (LCI)
·
Common
·
Illustrated by Julian Kok Joon Wen
Final zone distribution
44 instances4.5%
Library
45.5%
Battlefield
38.6%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Tifa Lockhart
7 decks
-
2
Lara Croft, Tomb Raider
3 decks
-
3
Bonny Pall, Clearcutter
2 decks
-
4
Bristly Bill, Spine Sower
2 decks
-
5
Ms. Bumbleflower
2 decks
-
6
Pantlaza, Sun-Favored
2 decks
-
7
Astarion, the Decadent
1 decks
-
8
Bifur, Melodic Rider
1 decks
-
9
Breena, the Demagogue
1 decks
-
10
Cloud, Ex-SOLDIER
1 decks
The "good card" funnel
132 brought · 64 playersBrought to game
132
Ever drawn
43
Reached battlefield
36
Still on board at game end
20
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -21.8pp
Players who cast this card win 10% of the time (n=33) , vs 19% when it never left the library (n=75).
Observed gap -9.5pp; 95% confidence interval -21.8pp to +2.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
17%
T1
14%
T2
14%
T3
8%
T4
6%
T5
31%
T6-9
11%
T10+
Median
4.0
P25
2
· P75
7
· max
11
Cast same turn as drawn
38%
36 of 100 times cast
36%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.