collections_bookmark
Part of The Lost Caverns of Ixalan
·
Creature — Dinosaur
·
The Lost Caverns of Ixalan (LCI)
Card Preview
Pugnacious Hammerskull
0%
Decklist Inclusion
Times Brought
78
Decks Running
43
In Decks
394
Decklist Inclusion
0%
Format
Card text
Pugnacious Hammerskull
Creature — Dinosaur
Whenever this creature attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
6 / 6
The Lost Caverns of Ixalan (LCI)
·
Rare
·
Illustrated by Kev Walker
Final zone distribution
27 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Pantlaza, Sun-Favored
16 decks
-
2
Ghalta, Primal Hunger
10 decks
-
3
Eshki, Temur's Roar
5 decks
-
4
Gishath, Sun's Avatar
2 decks
-
5
The Gitrog, Ravenous Ride
2 decks
-
6
Azusa, Lost but Seeking
1 decks
-
7
Blue, Loyal Raptor
1 decks
-
8
Dina, Essence Brewer
1 decks
-
9
Maarika, Brutal Gladiator
1 decks
-
10
Maular, the Next Evolution
1 decks
The "good card" funnel
78 brought · 42 playersBrought to game
78
Ever drawn
26
Reached battlefield
20
Still on board at game end
7
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.4pp
Players who cast this card win 24% of the time (n=18) , vs 19% when it never left the library (n=48).
Observed gap +4.6pp; 95% confidence interval -16.4pp to +25.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
0%
T1
10%
T2
25%
T3
30%
T4
5%
T5
30%
T6-9
0%
T10+
Median
4.0
P25
3
· P75
7
· max
9
On curve
35%
(5 / 20 cast on T3)
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.