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Part of Foundations Commander Decks
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Creature — Dinosaur
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The Lost Caverns of Ixalan (LCI)
Live Play Data
Pugnacious Hammerskull
1%
Live Inclusion
Times Brought
379
Decks Running
209
Median Cast Turn
5.0
Drawn → Played
68%
Format
First-cast turn
n=70
3%
T1
6%
T2
19%
T3
19%
T4
13%
T5
31%
T6-9
10%
T10+
Median
5.0
P25
3
· P75
8
· max
12
On curve
27%
(13 / 70 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
379 brought · 201 playersBrought to game
379
Ever drawn
103
Reached battlefield
70
Still on board at game end
36
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.5pp
Players who cast this card win 26% of the time (n=65) , vs 25% when it never left the library (n=230).
When players drew this card but left it in hand, they won 29% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.9pp; 95% confidence interval -10.5pp to +12.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
111 instances1.8%
Library
32.4%
Battlefield
35.1%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
121 decks
-
2
Pantlaza, Sun-Favored
32 decks
-
3
Eshki, Temur's Roar
15 decks
-
4
The Gitrog, Ravenous Ride
10 decks
-
5
Gishath, Sun's Avatar
5 decks
-
6
Blue, Loyal Raptor
4 decks
-
7
Selvala, Heart of the Wilds
4 decks
-
8
Owen Grady, Raptor Trainer
3 decks
-
9
Tom, Bert, and William
3 decks
-
10
Zilortha, Strength Incarnate
2 decks
Card text
Pugnacious Hammerskull
Creature — Dinosaur
Whenever this creature attacks while you don't control another Dinosaur, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
6 / 6
The Lost Caverns of Ixalan (LCI)
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Rare
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Illustrated by Kev Walker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.