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Part of Secrets of Strixhaven
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#20 red ramp card
·
Instant
·
Magic 2011 (M11)
Live Play Data
Pyretic Ritual
4%
Live Inclusion
Times Brought
2829
Decks Running
1201
Median Cast Turn
5
Drawn → Played
72%
Format
First-cast turn
n=463
1%
T1
10%
T2
15%
T3
14%
T4
18%
T5
34%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
15
On curve
11%
(46 / 463 cast on T2)
Cast same turn as drawn
35%
The "good card" funnel
2833 brought · 940 playersBrought to game
2833
Ever drawn
643
Reached battlefield
463
Still on board at game end
33
≥ +3.7pp
Players who cast this card win 35% of the time (n=443) , vs 27% when it never left the library (n=1927).
When players drew this card but left it in hand, they won 32% (n=167).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.2pp; 95% confidence interval +3.7pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
711 instances4.8%
Library
4.6%
Battlefield
56.4%
Graveyard
13.9%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
78 decks
-
2
Vivi Ornitier
72 decks
-
3
Raph & Mikey, Troublemakers
58 decks
-
4
Prismari, the Inspiration
52 decks
-
5
Smaug the Impenetrable
42 decks
-
6
Etali, Primal Conqueror // Etali, Primal Sickness
41 decks
-
7
Krenko, Mob Boss
30 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
30 decks
-
9
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
18 decks
-
10
Ob Nixilis, Captive Kingpin
17 decks
Card text
Pyretic Ritual
Instant
Add 

.
Magic 2011 (M11)
·
Common
·
Illustrated by James Paick
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.