Card Preview
Pyrohemia
1%
Decklist Inclusion
Times Brought
474
Decks Running
236
In Decks
1142
Decklist Inclusion
1%
Format
Card text
Pyrohemia
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
Commander Anthology (CMA)
·
Uncommon
·
Illustrated by Stephen Tappin
Final zone distribution
116 instances1.7%
Library
30.2%
Battlefield
31.0%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
36 decks
-
2
Sonic the Hedgehog
32 decks
-
3
Bruce Banner // The Incredible Hulk
23 decks
-
4
Indoraptor, the Perfect Hybrid
22 decks
-
5
Kratos, God of War
19 decks
-
6
Kaalia of the Vast
12 decks
-
7
Ojer Axonil, Deepest Might // Temple of Power
12 decks
-
8
Wayta, Trainer Prodigy
9 decks
-
9
Daredevil, Fearless Fighter
5 decks
-
10
Norin the Wary
5 decks
The "good card" funnel
474 brought · 212 playersBrought to game
474
Ever drawn
100
Reached battlefield
54
Still on board at game end
35
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.9pp
Players who cast this card win 41% of the time (n=50) , vs 30% when it never left the library (n=307).
When players drew this card but left it in hand, they won 27% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.5pp; 95% confidence interval -1.9pp to +24.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=54
0%
T1
0%
T2
6%
T3
6%
T4
20%
T5
59%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
11%
(3 / 54 cast on T4)
Cast same turn as drawn
21%
54 of 100 times cast
54%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.