Live Play Data
Pyrohemia
2%
Live Inclusion
Times Brought
1220
Decks Running
551
Median Cast Turn
6.0
Drawn → Played
51%
Format
First-cast turn
n=130
0%
T1
1%
T2
5%
T3
8%
T4
22%
T5
57%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
8
· max
17
On curve
13%
(10 / 130 cast on T4)
Cast same turn as drawn
21%
The "good card" funnel
1221 brought · 475 playersBrought to game
1221
Ever drawn
254
Reached battlefield
130
Still on board at game end
92
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.3pp
Players who cast this card win 42% of the time (n=119) , vs 26% when it never left the library (n=812).
When players drew this card but left it in hand, they won 23% (n=112).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.1pp; 95% confidence interval +7.3pp to +24.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
288 instances3.1%
Library
31.9%
Battlefield
24.7%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
88 decks
-
2
Sonic the Hedgehog
74 decks
-
3
Kratos, God of War
53 decks
-
4
Indoraptor, the Perfect Hybrid
48 decks
-
5
Bruce Banner // The Incredible Hulk
44 decks
-
6
Kaalia of the Vast
24 decks
-
7
Ojer Axonil, Deepest Might // Temple of Power
23 decks
-
8
Valgavoth, Harrower of Souls
23 decks
-
9
Wayta, Trainer Prodigy
19 decks
-
10
Norin the Wary
13 decks
Card text
Pyrohemia
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
Commander Anthology (CMA)
·
Uncommon
·
Illustrated by Stephen Tappin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.