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#8 red board wipe
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Enchantment
·
Commander Anthology (CMA)
Live Play Data
Pyrohemia
2%
Live Inclusion
Times Brought
1465
Decks Running
646
Median Cast Turn
7
Drawn → Played
54%
Format
First-cast turn
n=165
0%
T1
1%
T2
3%
T3
7%
T4
18%
T5
57%
T6-9
15%
T10+
Median
7
P25
5
· P75
8
· max
24
On curve
10%
(11 / 165 cast on T4)
Cast same turn as drawn
27%
The "good card" funnel
1466 brought · 561 playersBrought to game
1466
Ever drawn
305
Reached battlefield
165
Still on board at game end
112
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.3pp
Players who cast this card win 39% of the time (n=152) , vs 26% when it never left the library (n=980).
When players drew this card but left it in hand, they won 21% (n=126).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.0pp; 95% confidence interval +5.3pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
342 instances3.2%
Library
32.7%
Battlefield
25.4%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
98 decks
-
2
Sonic the Hedgehog
83 decks
-
3
Kratos, God of War
63 decks
-
4
Indoraptor, the Perfect Hybrid
59 decks
-
5
Bruce Banner // The Incredible Hulk
55 decks
-
6
Ojer Axonil, Deepest Might // Temple of Power
27 decks
-
7
Valgavoth, Harrower of Souls
27 decks
-
8
Kaalia of the Vast
26 decks
-
9
Wayta, Trainer Prodigy
23 decks
-
10
Norin the Wary
15 decks
Card text
Pyrohemia
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.
Commander Anthology (CMA)
·
Uncommon
·
Illustrated by Stephen Tappin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.