Pyrohemia
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Pyrohemia
Final zone distribution
85 instancesCommanders that played this card
in tracked games-
1
Smaug the Impenetrable
45 decks
-
2
Sonic the Hedgehog
41 decks
-
3
Bruce Banner // The Incredible Hulk
32 decks
-
4
Kratos, God of War
26 decks
-
5
Kaalia of the Vast
19 decks
-
6
Indoraptor, the Perfect Hybrid
17 decks
-
7
Valgavoth, Harrower of Souls
7 decks
-
8
Ojer Axonil, Deepest Might // Temple of Power
6 decks
-
9
Torbran, Thane of Red Fell
6 decks
-
10
Wayta, Trainer Prodigy
6 decks
The "good card" funnel
501 brought · 240 playersOnce cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 36% of the time (n=32) , vs 27% when it never left the library (n=318).
When players drew this card but left it in hand, they won 28% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.6pp; 95% confidence interval +0.5pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.