Live Play Data
Pyrokinesis
1%
Live Inclusion
Times Brought
433
Decks Running
198
Median Cast Turn
5
Drawn → Played
47%
Format
First-cast turn
n=45
7%
T1
9%
T2
11%
T3
18%
T4
20%
T5
29%
T6-9
7%
T10+
Median
5
P25
3
· P75
6
· max
11
On curve
78%
(6 / 45 cast on T6)
Cast same turn as drawn
39%
The "good card" funnel
433 brought · 169 playersBrought to game
433
Ever drawn
95
Reached battlefield
45
Still on board at game end
7
≥ -6.9pp
Players who cast this card win 39% of the time (n=43) , vs 31% when it never left the library (n=283).
When players drew this card but left it in hand, they won 38% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.6pp; 95% confidence interval -6.9pp to +22.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
105 instances2.9%
Library
6.7%
Battlefield
43.8%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
26 decks
-
2
Magda, Brazen Outlaw
26 decks
-
3
Vivi Ornitier
25 decks
-
4
Raph & Mikey, Troublemakers
23 decks
-
5
Etali, Primal Conqueror // Etali, Primal Sickness
20 decks
-
6
Fire Lord Azula
6 decks
-
7
Thor, God of Thunder
6 decks
-
8
Ojer Axonil, Deepest Might // Temple of Power
5 decks
-
9
Taii Wakeen, Perfect Shot
5 decks
-
10
Crystal, Inhuman Princess
4 decks
Card text
Pyrokinesis
Instant
You may exile a red card from your hand rather than pay this spell's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Eternal Masters (EMA)
·
Rare
·
Illustrated by Igor Kieryluk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.