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Part of Commander Masters
·
Legendary Creature — Human Assassin
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Queen Marchesa
3%
Live Inclusion
Times Brought
334
Decks Running
156
Median Cast Turn
4.0
Drawn → Played
81%
Format
First-cast turn
n=250
0%
T1
4%
T2
24%
T3
29%
T4
18%
T5
22%
T6-9
3%
T10+
Median
4.0
P25
3
· P75
5
· max
15
On curve
58%
(73 / 250 cast on T4)
Cast same turn as drawn
37%
The "good card" funnel
334 brought · 150 playersBrought to game
334
Ever drawn
57
Reached battlefield
46
Still on board at game end
23
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.7pp
Players who cast this card win 28% of the time (n=40) , vs 22% when it never left the library (n=233).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval -7.7pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances36.5%
Battlefield
28.6%
Graveyard
20.6%
Exile
14.3%
Hand
Commanders that played this card
in tracked games-
1
Ezio Auditore da Firenze
65 decks
-
2
Olivia, Opulent Outlaw
25 decks
-
3
Altaïr Ibn-La'Ahad
12 decks
-
4
Dihada, Binder of Wills
5 decks
-
5
Kenrith, the Returned King
5 decks
-
6
Mathas, Fiend Seeker
5 decks
-
7
O-Kagachi, Vengeful Kami
5 decks
-
8
Jodah, the Unifier
4 decks
-
9
Kaalia of the Vast
4 decks
-
10
Terra, Herald of Hope
3 decks
Card text
Queen Marchesa
Legendary Creature — Human Assassin
Deathtouch, haste
When Queen Marchesa enters, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
3 / 3
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.