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Part of Commander Masters
·
Legendary Creature — Human Assassin
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Queen Marchesa
3%
Live Inclusion
Times Brought
238
Decks Running
113
Median Cast Turn
4.0
Drawn → Played
74%
Format
First-cast turn
n=166
1%
T1
5%
T2
23%
T3
31%
T4
18%
T5
19%
T6-9
3%
T10+
Median
4.0
P25
3
· P75
5
· max
15
On curve
60%
(52 / 166 cast on T4)
Cast same turn as drawn
38%
The "good card" funnel
238 brought · 107 playersBrought to game
238
Ever drawn
38
Reached battlefield
28
Still on board at game end
14
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.4pp
Players who cast this card win 27% of the time (n=27) , vs 20% when it never left the library (n=174).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval -9.4pp to +22.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
41 instances34.1%
Battlefield
31.7%
Graveyard
12.2%
Exile
22.0%
Hand
Commanders that played this card
in tracked games-
1
Ezio Auditore da Firenze
47 decks
-
2
Olivia, Opulent Outlaw
21 decks
-
3
Altaïr Ibn-La'Ahad
8 decks
-
4
Kenrith, the Returned King
5 decks
-
5
Dihada, Binder of Wills
3 decks
-
6
Jodah, the Unifier
3 decks
-
7
Mathas, Fiend Seeker
3 decks
-
8
Terra, Herald of Hope
3 decks
-
9
Kaalia of the Vast
2 decks
-
10
Neriv, Heart of the Storm
2 decks
Card text
Queen Marchesa
Legendary Creature — Human Assassin
Deathtouch, haste
When Queen Marchesa enters, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
3 / 3
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.