Live Play Data
Quest for Renewal
1%
Live Inclusion
Times Brought
541
Decks Running
252
Median Cast Turn
5.0
Drawn → Played
72%
Format
First-cast turn
n=88
5%
T1
16%
T2
17%
T3
9%
T4
10%
T5
35%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
13
On curve
20%
(14 / 88 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
542 brought · 237 playersBrought to game
542
Ever drawn
123
Reached battlefield
88
Still on board at game end
67
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.9pp
Players who cast this card win 39% of the time (n=79) , vs 25% when it never left the library (n=361).
When players drew this card but left it in hand, they won 22% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.8pp; 95% confidence interval +2.9pp to +24.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
133 instances3.0%
Library
50.4%
Battlefield
19.5%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Lathril, Blade of the Elves
40 decks
-
2
Baylen, the Haymaker
17 decks
-
3
The Beamtown Bullies
16 decks
-
4
Radagast of Rhosgobel
13 decks
-
5
High Perfect Morcant
9 decks
-
6
Kibo, Uktabi Prince
9 decks
-
7
The Unbeatable Squirrel Girl
9 decks
-
8
Emmara, Soul of the Accord
8 decks
-
9
Tyvar the Bellicose
5 decks
-
10
Maralen, Fae Ascendant
4 decks
Card text
Quest for Renewal
Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment.
As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.
Worldwake (WWK)
·
Uncommon
·
Illustrated by Tomasz Jedruszek
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.