Quest for the Goblin Lord card art
Live Play Data

Quest for the Goblin Lord

{R} · Enchantment · Worldwake (WWK)
1%
Live Inclusion
Times Brought
176
Decks Running
96
Median Cast Turn
4.0
Drawn → Played
80%
Format

First-cast turn

n=28
21%
T1
11%
T2
14%
T3
11%
T4
4%
T5
36%
T6-9
4%
T10+
Median 4.0 P25 2 · P75 7 · max 11
On curve 21% (6 / 28 cast on T1) Cast same turn as drawn 71%

The "good card" funnel

176 brought · 93 players
Brought to game
176
Ever drawn
35
Reached battlefield
28
Still on board at game end
22

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.2pp

Players who cast this card win 31% of the time (n=27) , vs 24% when it never left the library (n=105).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.9pp; 95% confidence interval -10.2pp to +24.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

42 instances
4.8%
Library
52.4%
Battlefield
23.8%
Graveyard
9.5%
Exile

Commanders that played this card

in tracked games
Card text
Quest for the Goblin Lord card

Quest for the Goblin Lord

{R}
Enchantment
Whenever a Goblin you control enters, you may put a quest counter on this enchantment. As long as this enchantment has five or more quest counters on it, creatures you control get +2/+0.
Worldwake (WWK) · Uncommon · Illustrated by Jesper Ejsing

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.