auto_awesome #16 in Gruul Commander Staples
Questing Druid // Seek the Beast card art
Live Play Data

Questing Druid // Seek the Beast

{1} {G} {1} {R} · Creature — Human Druid // Instant — Adventure · Wilds of Eldraine (WOE)
1%
Live Inclusion
Times Brought
117
Decks Running
42
Median Cast Turn
5.5
Drawn → Played
80%
Format

First-cast turn

n=20
0%
T1
10%
T2
15%
T3
15%
T4
10%
T5
35%
T6-9
15%
T10+
Median 5.5 P25 4 · P75 8 · max 10
On curve 10% (2 / 20 cast on T2)

The "good card" funnel

117 brought · 40 players
Brought to game
117
Ever drawn
25
Reached battlefield
20
Still on board at game end
15

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -19.0pp

Players who cast this card win 22% of the time (n=19) , vs 22% when it never left the library (n=80).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.5pp; 95% confidence interval -19.0pp to +20.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

27 instances
3.7%
Library
55.6%
Battlefield
25.9%
Graveyard
3.7%
Exile

Commanders that played this card

in tracked games
Card text
Questing Druid // Seek the Beast card

Questing Druid

{1} {G}
Creature — Human Druid
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
1 / 1

Seek the Beast

{1} {R}
Instant — Adventure
Exile the top two cards of your library. Until your next end step, you may play those cards.
Wilds of Eldraine (WOE) · Rare · Illustrated by Jason A. Engle

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.