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Part of Marvel Super Heroes
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Legendary Creature — Mutant Hero
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Marvel Super Heroes (MSH)
Live Play Data
Quicksilver, Brash Blur
0%
Live Inclusion
Times Brought
100
Decks Running
55
Median Cast Turn
6.0
Drawn → Played
85%
Format
First-cast turn
n=22
27%
T1
5%
T2
0%
T3
9%
T4
5%
T5
50%
T6-9
5%
T10+
Median
6.0
P25
1
· P75
7
· max
10
On curve
27%
(6 / 22 cast on T1)
Cast same turn as drawn
60%
The "good card" funnel
100 brought · 50 playersBrought to game
100
Ever drawn
26
Reached battlefield
22
Still on board at game end
10
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.7pp
Players who cast this card win 10% of the time (n=20) , vs 14% when it never left the library (n=61).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.3pp; 95% confidence interval -18.7pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
28 instances35.7%
Battlefield
42.9%
Graveyard
7.1%
Exile
14.3%
Hand
Commanders that played this card
in tracked games-
1
Winota, Joiner of Forces
10 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
8 decks
-
3
Daredevil, Man Without Fear
4 decks
-
4
Wolverine, Best There Is
4 decks
-
5
Captain America, Team Leader
3 decks
-
6
Sonic the Hedgehog
3 decks
-
7
Bruce Banner // The Incredible Hulk
2 decks
-
8
Director Nick Fury
2 decks
-
9
Hulk, Gamma Goliath
2 decks
-
10
Rainbow Dash
2 decks
Card text
Quicksilver, Brash Blur
Legendary Creature — Mutant Hero
If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
Haste
Power-up — 
: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
1 / 1
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Michael MacRae
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.