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Quicksilver, Brash Blur card art
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Quicksilver, Brash Blur

{R} · Legendary Creature — Mutant Hero · Marvel Super Heroes (MSH)
Times Brought
133
Decks Running
52
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Quicksilver, Brash Blur card

Quicksilver, Brash Blur

{R}
Legendary Creature — Mutant Hero
If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield. Haste Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
1 / 1
Marvel Super Heroes (MSH) · Rare · Illustrated by Michael MacRae

Final zone distribution

29 instances
3.4%
Library
58.6%
Battlefield
27.6%
Graveyard
3.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

133 brought · 52 players
Brought to game
133
Ever drawn
29
Reached battlefield
26
Still on board at game end
17

Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.4pp

Players who cast this card win 22% of the time (n=16) , vs 21% when it never left the library (n=59).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.7pp; 95% confidence interval -13.4pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
50%
T1
12%
T2
0%
T3
4%
T4
8%
T5
19%
T6-9
8%
T10+
Median 1.5 P25 1 · P75 7 · max 15
On curve 50% (13 / 26 cast on T1) Cast same turn as drawn 83%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.