collections_bookmark
Part of Marvel Super Heroes
·
Legendary Creature — Mutant Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Quicksilver, Speedster
3%
Live Inclusion
Times Brought
397
Decks Running
220
Median Cast Turn
7
Drawn → Played
48%
Format
First-cast turn
n=45
4%
T1
0%
T2
4%
T3
11%
T4
13%
T5
47%
T6-9
20%
T10+
Median
7
P25
5
· P75
9
· max
13
On curve
33%
(6 / 45 cast on T5)
Cast same turn as drawn
25%
The "good card" funnel
397 brought · 206 playersBrought to game
397
Ever drawn
93
Reached battlefield
45
Still on board at game end
26
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.1pp
Players who cast this card win 34% of the time (n=38) , vs 19% when it never left the library (n=240).
When players drew this card but left it in hand, they won 18% (n=41).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.3pp; 95% confidence interval -0.1pp to +28.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
98 instances4.1%
Library
26.5%
Battlefield
17.3%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
195 decks
-
2
Director Nick Fury
7 decks
-
3
Sonic the Hedgehog
7 decks
-
4
Scarlet Witch, Chaotic Avenger
6 decks
-
5
Nick Fury, Agent of S.H.I.E.L.D.
2 decks
-
6
Tony Stark // The Invincible Iron Man
2 decks
-
7
Kefka, Court Mage // Kefka, Ruler of Ruin
1 decks
Card text
Quicksilver, Speedster
Legendary Creature — Mutant Hero
Flash
Double strike, haste
As long as Quicksilver is tapped, you may cast spells as though they had flash.
3 / 4
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Leroy Steinmann
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.