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Part of Marvel Super Heroes
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Legendary Creature — Mutant Hero
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Marvel Super Heroes Commander (MSC)
Live Play Data
Quicksilver, Speedster
3%
Live Inclusion
Times Brought
175
Decks Running
104
Median Cast Turn
7
Drawn → Played
45%
Format
First-cast turn
n=21
0%
T1
0%
T2
5%
T3
0%
T4
14%
T5
62%
T6-9
19%
T10+
Median
7
P25
6
· P75
8
· max
13
On curve
19%
(3 / 21 cast on T5)
The "good card" funnel
175 brought · 102 playersBrought to game
175
Ever drawn
47
Reached battlefield
21
Still on board at game end
10
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.8pp
Players who cast this card win 28% of the time (n=18) , vs 18% when it never left the library (n=108).
When players drew this card but left it in hand, they won 23% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.2pp; 95% confidence interval -9.8pp to +30.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances3.9%
Library
19.6%
Battlefield
15.7%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
92 decks
-
2
Director Nick Fury
4 decks
-
3
Scarlet Witch, Chaotic Avenger
4 decks
-
4
Sonic the Hedgehog
3 decks
-
5
Perrie, the Pulverizer
1 decks
-
6
Tony Stark // The Invincible Iron Man
1 decks
Card text
Quicksilver, Speedster
Legendary Creature — Mutant Hero
Flash
Double strike, haste
As long as Quicksilver is tapped, you may cast spells as though they had flash.
3 / 4
Marvel Super Heroes Commander (MSC)
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Rare
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Illustrated by Leroy Steinmann
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.