Card Preview
Quilled Greatwurm
1%
Decklist Inclusion
Times Brought
218
Decks Running
112
In Decks
800
Decklist Inclusion
1%
Format
Card text
Quilled Greatwurm
Creature — Wurm
Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
7 / 7
Foundations (FDN)
·
Mythic
·
Illustrated by Michal Ivan
Final zone distribution
56 instances1.8%
Library
26.8%
Battlefield
26.8%
Graveyard
14.3%
Exile
Commanders that played this card
in tracked games-
1
Minsc & Boo, Timeless Heroes
6 decks
-
2
Xenagos, God of Revels
5 decks
-
3
Baru, Wurmspeaker
4 decks
-
4
Hazezon, Shaper of Sand
3 decks
-
5
Helga, Skittish Seer
3 decks
-
6
Ms. Bumbleflower
3 decks
-
7
Oviya, Automech Artisan
3 decks
-
8
Wolverine, Best There Is
3 decks
-
9
Aragorn, Hornburg Hero
2 decks
-
10
Bristly Bill, Spine Sower
2 decks
The "good card" funnel
218 brought · 115 playersBrought to game
218
Ever drawn
48
Reached battlefield
30
Still on board at game end
15
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.0pp
Players who cast this card win 35% of the time (n=30) , vs 25% when it never left the library (n=149).
When players drew this card but left it in hand, they won 31% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.8pp; 95% confidence interval -8.0pp to +27.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
0%
T1
0%
T2
3%
T3
13%
T4
0%
T5
73%
T6-9
10%
T10+
Median
7.0
P25
6
· P75
8
· max
14
On curve
40%
(7 / 30 cast on T6)
Cast same turn as drawn
33%
30 of 100 times cast
30%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.