Card Preview
Quilled Greatwurm
Times Brought
243
Decks Running
116
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Quilled Greatwurm
Creature — Wurm
Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
7 / 7
Foundations (FDN)
·
Mythic
·
Illustrated by Michal Ivan
Final zone distribution
45 instances42.2%
Battlefield
15.6%
Graveyard
6.7%
Exile
35.6%
Hand
Commanders that played this card
in tracked games-
1
Baru, Wurmspeaker
6 decks
-
2
Sab-Sunen, Luxa Embodied
5 decks
-
3
Animar, Soul of Elements
4 decks
-
4
Bristly Bill, Spine Sower
4 decks
-
5
Helga, Skittish Seer
4 decks
-
6
Minsc & Boo, Timeless Heroes
4 decks
-
7
Shroofus Sproutsire
4 decks
-
8
Tidus, Yuna's Guardian
4 decks
-
9
Vorinclex // The Grand Evolution
4 decks
-
10
Blor the Impervious
3 decks
The "good card" funnel
243 brought · 111 playersBrought to game
243
Ever drawn
44
Reached battlefield
28
Still on board at game end
19
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.2pp
Players who cast this card win 35% of the time (n=24) , vs 32% when it never left the library (n=152).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -6.2pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
4%
T2
7%
T3
11%
T4
36%
T5
43%
T6-9
0%
T10+
Median
5.0
P25
5
· P75
7
· max
8
On curve
75%
(5 / 28 cast on T6)
Cast same turn as drawn
21%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.