collections_bookmark Part of The Lost Caverns of Ixalan
Radiant Destiny card art
Live Play Data

Radiant Destiny

{2} {W} · Enchantment · The Lost Caverns of Ixalan Commander (LCC)
1%
Live Inclusion
Times Brought
235
Decks Running
105
Median Cast Turn
6
Drawn → Played
72%
Format

First-cast turn

n=33
0%
T1
6%
T2
15%
T3
18%
T4
6%
T5
42%
T6-9
12%
T10+
Median 6 P25 4 · P75 7 · max 13
On curve 21% (5 / 33 cast on T3) Cast same turn as drawn 21%

The "good card" funnel

235 brought · 98 players
Brought to game
235
Ever drawn
46
Reached battlefield
33
Still on board at game end
21

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.8pp

Players who cast this card win 27% of the time (n=31) , vs 16% when it never left the library (n=153).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.6pp; 95% confidence interval -3.8pp to +27.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

51 instances
9.8%
Library
41.2%
Battlefield
21.6%
Graveyard
9.8%
Exile
Card text
Radiant Destiny card

Radiant Destiny

{2} {W}
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
The Lost Caverns of Ixalan Commander (LCC) · Rare · Illustrated by Emrah Elmasli

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.