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Part of The Lost Caverns of Ixalan
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Enchantment
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Radiant Destiny
0%
Live Inclusion
Times Brought
155
Decks Running
72
Median Cast Turn
6
Drawn → Played
79%
Format
First-cast turn
n=23
0%
T1
4%
T2
9%
T3
22%
T4
9%
T5
39%
T6-9
17%
T10+
Median
6
P25
4
· P75
8
· max
13
On curve
13%
(2 / 23 cast on T3)
Cast same turn as drawn
22%
The "good card" funnel
155 brought · 69 playersBrought to game
155
Ever drawn
29
Reached battlefield
23
Still on board at game end
15
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.3pp
Players who cast this card win 20% of the time (n=22) , vs 16% when it never left the library (n=105).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -13.3pp to +21.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
32 instances12.5%
Library
46.9%
Battlefield
25.0%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Clavileño, First of the Blessed
19 decks
-
2
Edgar Markov
10 decks
-
3
Carmen, Cruel Skymarcher
2 decks
-
4
Ekthi, Contaminator Priest
2 decks
-
5
Elenda, the Dusk Rose
2 decks
-
6
Éowyn, Shieldmaiden
2 decks
-
7
Kastral, the Windcrested
2 decks
-
8
Kudo, King Among Bears
2 decks
-
9
Pantlaza, Sun-Favored
2 decks
-
10
Thurid, Mare of Destiny
2 decks
Card text
Radiant Destiny
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Emrah Elmasli
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.