Radiant Summit
83% of drawn Radiant Summits are played before the game ends, and decks that cast it show a +7.4 percentage-point win-rate lift over games where it stayed in the library.
Radiant Summit sits in 13% of tracked Boros and multicolor Commander decks on Playgroup Live, making it a quiet staple of the red-white mana base. The draw-to-play rate of 83% is one of the highest we see for any land, reflecting its low opportunity cost: players almost never hold it back once it hits their hand.
The entry condition matters here. Radiant Summit enters tapped unless you control two or more basic lands, so early-game sequencing determines whether it's a tempo asset or a minor setback. The median first-cast turn of 5.0 suggests most players are resolving it mid-game, after their basic-land base is already in place. The mode of turn 1, though, shows that opening-hand Summit plays into a two-basic opener do exist.
At the 468-player breadth we're seeing across 1021 tracked multiplayer games, the data is well-spread. No single player accounts for more than 91% of instances, and the commander distribution spans pure Boros lists all the way up to four-color shells that touch red and white. Radiant Summit is a dual land first and a set-specific card second.
- 13% of tracked red-white Commander decks run Radiant Summit
- 83% of drawn copies are played before the game ends
- T5.0 median first-cast turn across tracked games
- 91% battlefield stickiness once the land resolves
- +7.4pp win-rate lift in games where Radiant Summit was cast vs. games where it stayed in the library
- 468 distinct players have brought this card to a tracked game
First-cast turn
n=222The "good card" funnel
1089 brought · 468 playersOf 1089 Radiant Summits brought to tracked games, 267 were drawn, 222 of those were played, and the vast majority stayed on the battlefield through the end of the game.
Players who cast this card win 33% of the time (n=205) , vs 26% when it never left the library (n=684).
When players drew this card but left it in hand, they won 27% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.4pp; 95% confidence interval +0.9pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
293 instancesThe overwhelming majority of Radiant Summit copies end the game on the battlefield, a structural outcome of playing a land that costs nothing to cast and never gets answered at the same rate as spells.
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
103 decks
-
2
Quintorius, History Chaser
67 decks
-
3
Kilo, Apogee Mind
35 decks
-
4
Inspirit, Flagship Vessel
33 decks
-
5
Mister Fantastic
26 decks
-
6
Dáin of the Ancient Halls
10 decks
-
7
Thorin, King of Durin's Folk
10 decks
-
8
Lorehold, the Historian
9 decks
-
9
Invisible Woman
8 decks
-
10
Sonic the Hedgehog
8 decks
Quintorius and Captain America lead by raw deck count, but the spread across more than a dozen distinct commanders shows Radiant Summit is a mana-base staple rather than a build-around piece.