Radiant Summit
86% of drawn Radiant Summits are played before the game ends, and decks that cast it show a +12.3 percentage-point win-rate lift over games where it stayed in the library.
Radiant Summit sits in 12% of tracked Boros and multicolor Commander decks on Playgroup Live, making it a quiet staple of the red-white mana base. The draw-to-play rate of 86% is one of the highest we see for any land, reflecting its low opportunity cost: players almost never hold it back once it hits their hand.
The entry condition matters here. Radiant Summit enters tapped unless you control two or more basic lands, so early-game sequencing determines whether it's a tempo asset or a minor setback. The median first-cast turn of 5 suggests most players are resolving it mid-game, after their basic-land base is already in place. The mode of turn 1, though, shows that opening-hand Summit plays into a two-basic opener do exist.
At the 327-player breadth we're seeing across 621 tracked multiplayer games, the data is well-spread. No single player accounts for more than 91% of instances, and the commander distribution spans pure Boros lists all the way up to four-color shells that touch red and white. Radiant Summit is a dual land first and a set-specific card second.
- 12% of tracked red-white Commander decks run Radiant Summit
- 86% of drawn copies are played before the game ends
- T5 median first-cast turn across tracked games
- 91% battlefield stickiness once the land resolves
- +12.3pp win-rate lift in games where Radiant Summit was cast vs. games where it stayed in the library
- 327 distinct players have brought this card to a tracked game
First-cast turn
n=151The "good card" funnel
663 brought · 327 playersOf 663 Radiant Summits brought to tracked games, 175 were drawn, 151 of those were played, and the vast majority stayed on the battlefield through the end of the game.
Players who cast this card win 35% of the time (n=144) , vs 23% when it never left the library (n=420).
When players drew this card but left it in hand, they won 22% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.3pp; 95% confidence interval +4.4pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
189 instancesThe overwhelming majority of Radiant Summit copies end the game on the battlefield, a structural outcome of playing a land that costs nothing to cast and never gets answered at the same rate as spells.
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
63 decks
-
2
Quintorius, History Chaser
52 decks
-
3
Kilo, Apogee Mind
22 decks
-
4
Inspirit, Flagship Vessel
21 decks
-
5
Mister Fantastic
20 decks
-
6
Lorehold, the Historian
8 decks
-
7
Aziza, Mage Tower Captain
6 decks
-
8
General Ferrous Rokiric
6 decks
-
9
Invisible Woman
6 decks
-
10
Sonic the Hedgehog
6 decks
Quintorius and Captain America lead by raw deck count, but the spread across more than a dozen distinct commanders shows Radiant Summit is a mana-base staple rather than a build-around piece.