collections_bookmark Part of Edge of Eternities auto_awesome #7 in Boros Commander Staples
Radiant Summit card art
Live Play Data

Radiant Summit

Land — Mountain Plains · Marvel Super Heroes Commander (MSC)
12%
Live Inclusion
Times Brought
662
Decks Running
365
Median Cast Turn
5
Drawn → Played
86%
Format

86% of drawn Radiant Summits are played before the game ends, and decks that cast it show a +12.3 percentage-point win-rate lift over games where it stayed in the library.

Radiant Summit sits in 12% of tracked Boros and multicolor Commander decks on Playgroup Live, making it a quiet staple of the red-white mana base. The draw-to-play rate of 86% is one of the highest we see for any land, reflecting its low opportunity cost: players almost never hold it back once it hits their hand.

The entry condition matters here. Radiant Summit enters tapped unless you control two or more basic lands, so early-game sequencing determines whether it's a tempo asset or a minor setback. The median first-cast turn of 5 suggests most players are resolving it mid-game, after their basic-land base is already in place. The mode of turn 1, though, shows that opening-hand Summit plays into a two-basic opener do exist.

At the 327-player breadth we're seeing across 621 tracked multiplayer games, the data is well-spread. No single player accounts for more than 91% of instances, and the commander distribution spans pure Boros lists all the way up to four-color shells that touch red and white. Radiant Summit is a dual land first and a set-specific card second.

At a glance
  • 12% of tracked red-white Commander decks run Radiant Summit
  • 86% of drawn copies are played before the game ends
  • T5 median first-cast turn across tracked games
  • 91% battlefield stickiness once the land resolves
  • +12.3pp win-rate lift in games where Radiant Summit was cast vs. games where it stayed in the library
  • 327 distinct players have brought this card to a tracked game

First-cast turn

n=151
15%
T1
6%
T2
9%
T3
13%
T4
10%
T5
34%
T6-9
14%
T10+
Median 5 P25 3 · P75 8 · max 14
Cast same turn as drawn 49%

The "good card" funnel

663 brought · 327 players
Brought to game
663
Ever drawn
175
Reached battlefield
151
Still on board at game end
138
86%

Of 663 Radiant Summits brought to tracked games, 175 were drawn, 151 of those were played, and the vast majority stayed on the battlefield through the end of the game.

≥ +4.4pp

Players who cast this card win 35% of the time (n=144) , vs 23% when it never left the library (n=420).

When players drew this card but left it in hand, they won 22% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +12.3pp; 95% confidence interval +4.4pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

189 instances
3.2%
Library
73.0%
Battlefield
12.2%
Graveyard
2.1%
Exile

The overwhelming majority of Radiant Summit copies end the game on the battlefield, a structural outcome of playing a land that costs nothing to cast and never gets answered at the same rate as spells.

Commanders that played this card

in tracked games

Quintorius and Captain America lead by raw deck count, but the spread across more than a dozen distinct commanders shows Radiant Summit is a mana-base staple rather than a build-around piece.

Frequently Asked

How often is Radiant Summit drawn in a Commander game?
Across 621 tracked multiplayer games, Radiant Summit was drawn 26% of the time when it was in the deck. That's consistent with what you'd expect from a singleton in a 100-card deck. Of the 175 copies that reached a player's hand, 86% were played before the game ended.
What turn does Radiant Summit usually hit the battlefield?
The median first-cast turn is 5, with the 25th percentile at turn 3 and the 75th at turn 7. The mode of the distribution is turn 1, capturing opening-hand plays into an early basic-land base. The spread is wide: some copies land as late as turn 13, reflecting how land sequencing shifts game to game.
Does casting Radiant Summit correlate with winning?
In participations where Radiant Summit was cast, the normalized win rate is 35%. In participations where it never left the library, the rate is 23%. That's a +12.3 percentage-point gap. The sample sizes are reasonable (144 cast observations, 420 library observations), so this reads as a directional positive signal, though not a guarantee of causation. Decks that successfully play their mana base tend to win more regardless of which dual land they run.
Is Radiant Summit legal in Commander?
Yes. Radiant Summit is legal in Commander, Duel Commander, Legacy, Vintage, and Oathbreaker. It is not legal in Modern, Pioneer, Standard, Pauper, or Brawl. Its color identity is red and white, so it can only be included in Commander decks whose commander shares that identity or is colorless.
How does Radiant Summit's entry condition affect when it gets played?
Radiant Summit enters tapped unless you control two or more basic lands. That means players sequencing their first two or three lands as basics can often drop it untapped from turn 3 onward. The hand-to-cast data shows a median of 1 turn sitting in hand before being played, with 49% of cast instances played the same turn they were drawn. The conditional untap clause creates a small but real incentive to hold it a turn when basics aren't yet in place.
Which commanders most often pair with Radiant Summit?
Quintorius, History Chaser and Captain America, Team Leader lead the tracked-game list, each appearing in dozens of decks that brought Radiant Summit to a game. The top commanders span pure Boros (red-white) all the way to four-color shells that include red and white, confirming that Radiant Summit functions as a generic dual rather than a card tied to any single strategy. The 327 distinct players who have brought it to a tracked game is a strong indicator that the data isn't being skewed by a single pilot's preferences.