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Raffine's Tower card art
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Raffine's Tower

Land — Plains Island Swamp · Streets of New Capenna (SNC)
Times Brought
1724
Decks Running
812
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Raffine's Tower card

Raffine's Tower

Land — Plains Island Swamp
({T}: Add {W}, {U}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Streets of New Capenna (SNC) · Rare · Illustrated by Sam White

Final zone distribution

506 instances
2.2%
Library
77.5%
Battlefield
9.5%
Graveyard
1.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1724 brought · 668 players
Brought to game
1724
Ever drawn
482
Reached battlefield
408
Still on board at game end
392

Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.8pp

Players who cast this card win 27% of the time (n=323) , vs 25% when it never left the library (n=919).

When players drew this card but left it in hand, they won 29% (n=59).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.4pp; 95% confidence interval -0.8pp to +5.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=408
44%
T1
12%
T2
7%
T3
9%
T4
8%
T5
17%
T6-9
2%
T10+
Median 2.0 P25 1 · P75 5 · max 15
Cast same turn as drawn 76%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.