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Part of Streets of New Capenna
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Legendary Creature — Sphinx Demon
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Streets of New Capenna (SNC)
Live Play Data
Raffine, Scheming Seer
2%
Live Inclusion
Times Brought
311
Decks Running
127
Median Cast Turn
4.0
Drawn → Played
65%
Format
First-cast turn
n=84
0%
T1
11%
T2
27%
T3
24%
T4
17%
T5
20%
T6-9
1%
T10+
Median
4.0
P25
3
· P75
5
· max
10
On curve
38%
(23 / 84 cast on T3)
Cast same turn as drawn
34%
The "good card" funnel
311 brought · 124 playersBrought to game
311
Ever drawn
89
Reached battlefield
58
Still on board at game end
29
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 37% of the time (n=56) , vs 23% when it never left the library (n=195).
When players drew this card but left it in hand, they won 24% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.7pp; 95% confidence interval +0.5pp to +26.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
97 instances29.9%
Battlefield
41.2%
Graveyard
4.1%
Exile
24.7%
Hand
Commanders that played this card
in tracked games-
1
The Ur-Sphinx
52 decks
-
2
Hashaton, Scarab's Fist
17 decks
-
3
Jin Sakai, Ghost of Tsushima
9 decks
-
4
Marneus Calgar
7 decks
-
5
Ratonhnhaké꞉ton
6 decks
-
6
Temmet, Naktamun's Will
5 decks
-
7
Kamiz, Obscura Oculus
4 decks
-
8
Oloro, Ageless Ascetic
4 decks
-
9
Arna Kennerüd, Skycaptain
2 decks
-
10
Elenda and Azor
2 decks
Card text
Raffine, Scheming Seer
Legendary Creature — Sphinx Demon
Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
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Streets of New Capenna (SNC)
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Mythic
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Illustrated by Johannes Voss
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.