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Part of The Hobbit
·
Sorcery
·
The Hobbit (HOB)
Live Play Data
Rage into the Valley
0%
Live Inclusion
Times Brought
136
Decks Running
80
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=21
0%
T1
5%
T2
10%
T3
19%
T4
14%
T5
38%
T6-9
14%
T10+
Median
6
P25
4
· P75
9
· max
10
On curve
14%
(2 / 21 cast on T3)
Cast same turn as drawn
43%
The "good card" funnel
136 brought · 76 playersBrought to game
136
Ever drawn
32
Reached battlefield
21
Still on board at game end
1
≥ -7.9pp
Players who cast this card win 24% of the time (n=21) , vs 14% when it never left the library (n=84).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.1pp; 95% confidence interval -7.9pp to +28.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
38 instances2.6%
Library
2.6%
Battlefield
65.8%
Graveyard
13.2%
Exile
Commanders that played this card
in tracked games-
1
The Great Goblin
27 decks
-
2
Sauron, the Dark Lord
21 decks
-
3
Saruman, the White Hand
10 decks
-
4
Great Goblin, Foul-Hearted
3 decks
-
5
Bolg of the North
2 decks
-
6
Gut, True Soul Zealot
2 decks
-
7
Smaug, Wicked Worm
2 decks
-
8
Arna Kennerüd, Skycaptain
1 decks
-
9
Black Widow, Super Spy
1 decks
-
10
Ingris Stingerquill
1 decks
Card text
Rage into the Valley
Sorcery
You draw a card and lose 1 life.
Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
The Hobbit (HOB)
·
Common
·
Illustrated by Antonio José Manzanedo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.