collections_bookmark
Part of Commander Legends: Battle for Baldur's Gate
·
Legendary Enchantment — Background
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Raised by Giants
0%
Live Inclusion
Times Brought
215
Decks Running
81
Median Cast Turn
6
Drawn → Played
56%
Format
First-cast turn
n=69
0%
T1
0%
T2
4%
T3
16%
T4
28%
T5
48%
T6-9
4%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
65%
(12 / 69 cast on T6)
Cast same turn as drawn
20%
The "good card" funnel
215 brought · 83 playersBrought to game
215
Ever drawn
36
Reached battlefield
20
Still on board at game end
17
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.0pp
Players who cast this card win 44% of the time (n=18) , vs 25% when it never left the library (n=152).
When players drew this card but left it in hand, they won 13% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.8pp; 95% confidence interval -3.0pp to +42.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
47 instances2.1%
Library
36.2%
Battlefield
19.1%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Tifa Lockhart
13 decks
-
2
Agatha of the Vile Cauldron
9 decks
-
3
Blor the Impervious
7 decks
-
4
Wolverine, Best There Is
5 decks
-
5
Hit-Monkey
3 decks
-
6
Kotis, the Fangkeeper
3 decks
-
7
Shroofus Sproutsire
3 decks
-
8
Tana, the Bloodsower
3 decks
-
9
Gluntch, the Bestower
2 decks
-
10
Reyhan, Last of the Abzan
2 decks
Card text
Raised by Giants
Legendary Enchantment — Background
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Kai Carpenter
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.