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Part of Duskmourn: House of Horror
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Creature — Dinosaur
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Rampaging Ferocidon
1%
Decklist Inclusion
Times Brought
343
Decks Running
178
In Decks
1016
Decklist Inclusion
1%
Format
Card text
Rampaging Ferocidon
Creature — Dinosaur
Menace
Players can't gain life.
Whenever another creature enters, this creature deals 1 damage to that creature's controller.
3 / 3
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Jonathan Kuo
Final zone distribution
80 instances2.5%
Library
22.5%
Battlefield
37.5%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
90 decks
-
2
Ojer Axonil, Deepest Might // Temple of Power
15 decks
-
3
The Lord of Pain
11 decks
-
4
Pantlaza, Sun-Favored
10 decks
-
5
Gishath, Sun's Avatar
5 decks
-
6
Daredevil, Fearless Fighter
4 decks
-
7
Mogis, God of Slaughter
4 decks
-
8
Torbran, Thane of Red Fell
4 decks
-
9
Atla Palani, Nest Tender
3 decks
-
10
Ghyrson Starn, Kelermorph
3 decks
The "good card" funnel
344 brought · 168 playersBrought to game
344
Ever drawn
75
Reached battlefield
53
Still on board at game end
18
Once cast, 34% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.6pp
Players who cast this card win 32% of the time (n=47) , vs 22% when it never left the library (n=238).
When players drew this card but left it in hand, they won 31% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.8pp; 95% confidence interval -3.6pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=53
2%
T1
6%
T2
21%
T3
19%
T4
8%
T5
28%
T6-9
17%
T10+
Median
5
P25
3
· P75
7
· max
11
On curve
28%
(11 / 53 cast on T3)
Cast same turn as drawn
38%
53 of 100 times cast
53%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.