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Rampaging Ferocidon card art
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Rampaging Ferocidon

{2} {R} · Creature — Dinosaur · Duskmourn: House of Horror Commander (DSC)
1%
Decklist Inclusion
Times Brought
343
Decks Running
178
In Decks
1016
Decklist Inclusion
1%
Format
Card text
Rampaging Ferocidon card

Rampaging Ferocidon

{2} {R}
Creature — Dinosaur
Menace Players can't gain life. Whenever another creature enters, this creature deals 1 damage to that creature's controller.
3 / 3
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Jonathan Kuo

Final zone distribution

80 instances
2.5%
Library
22.5%
Battlefield
37.5%
Graveyard
12.5%
Exile

The "good card" funnel

344 brought · 168 players
Brought to game
344
Ever drawn
75
Reached battlefield
53
Still on board at game end
18

Once cast, 34% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.6pp

Players who cast this card win 32% of the time (n=47) , vs 22% when it never left the library (n=238).

When players drew this card but left it in hand, they won 31% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.8pp; 95% confidence interval -3.6pp to +23.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=53
2%
T1
6%
T2
21%
T3
19%
T4
8%
T5
28%
T6-9
17%
T10+
Median 5 P25 3 · P75 7 · max 11
On curve 28% (11 / 53 cast on T3) Cast same turn as drawn 38%
53 of 100 times cast 53%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.