collections_bookmark Part of Duskmourn: House of Horror
Rampaging Ferocidon card art
Live Play Data

Rampaging Ferocidon

{2} {R} · Creature — Dinosaur · Duskmourn: House of Horror Commander (DSC)
2%
Live Inclusion
Times Brought
819
Decks Running
367
Median Cast Turn
5.0
Drawn → Played
70%
Format

First-cast turn

n=124
2%
T1
6%
T2
19%
T3
16%
T4
10%
T5
35%
T6-9
11%
T10+
Median 5.0 P25 3 · P75 7 · max 14
On curve 27% (24 / 124 cast on T3) Cast same turn as drawn 35%

The "good card" funnel

820 brought · 342 players
Brought to game
820
Ever drawn
177
Reached battlefield
124
Still on board at game end
47

Once cast, 38% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.8pp

Players who cast this card win 29% of the time (n=107) , vs 22% when it never left the library (n=545).

When players drew this card but left it in hand, they won 29% (n=45).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.9pp; 95% confidence interval -1.8pp to +15.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

196 instances
1.5%
Library
24.0%
Battlefield
41.8%
Graveyard
10.7%
Exile
Card text
Rampaging Ferocidon card

Rampaging Ferocidon

{2} {R}
Creature — Dinosaur
Menace Players can't gain life. Whenever another creature enters, this creature deals 1 damage to that creature's controller.
3 / 3
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Jonathan Kuo

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.