Rampaging Ferocidon
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Rampaging Ferocidon
Final zone distribution
91 instancesCommanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
127 decks
-
2
Gishath, Sun's Avatar
18 decks
-
3
Pantlaza, Sun-Favored
14 decks
-
4
Ojer Axonil, Deepest Might // Temple of Power
12 decks
-
5
Torbran, Thane of Red Fell
8 decks
-
6
Mogis, God of Slaughter
7 decks
-
7
Daredevil, Fearless Fighter
6 decks
-
8
Atla Palani, Nest Tender
5 decks
-
9
Indoraptor, the Perfect Hybrid
4 decks
-
10
Ghyrson Starn, Kelermorph
3 decks
The "good card" funnel
477 brought · 227 playersOnce cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 18% of the time (n=53) , vs 22% when it never left the library (n=275).
When players drew this card but left it in hand, they won 20% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.3pp; 95% confidence interval -11.4pp to +2.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.