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Part of Duskmourn: House of Horror
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Creature — Dinosaur
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Duskmourn: House of Horror Commander (DSC)
Card Preview
Rampaging Ferocidon
Times Brought
169
Decks Running
92
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Rampaging Ferocidon
Creature — Dinosaur
Menace
Players can't gain life.
Whenever another creature enters, this creature deals 1 damage to that creature's controller.
3 / 3
Duskmourn: House of Horror Commander (DSC)
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Rare
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Illustrated by Jonathan Kuo
Final zone distribution
35 instances42.9%
Battlefield
31.4%
Graveyard
5.7%
Exile
20.0%
Hand
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
44 decks
-
2
Gishath, Sun's Avatar
9 decks
-
3
Pantlaza, Sun-Favored
4 decks
-
4
Atla Palani, Nest Tender
3 decks
-
5
Daredevil, Fearless Fighter
3 decks
-
6
Ojer Axonil, Deepest Might // Temple of Power
3 decks
-
7
Torbran, Thane of Red Fell
3 decks
-
8
Ghyrson Starn, Kelermorph
2 decks
-
9
Ob Nixilis, Captive Kingpin
2 decks
-
10
The Lord of Pain
2 decks
The "good card" funnel
169 brought · 86 playersBrought to game
169
Ever drawn
35
Reached battlefield
27
Still on board at game end
15
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.0pp
Players who cast this card win 24% of the time (n=25) , vs 21% when it never left the library (n=105).
Observed gap +3.1pp; 95% confidence interval -8.0pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=27
4%
T1
11%
T2
4%
T3
15%
T4
15%
T5
44%
T6-9
7%
T10+
Median
6
P25
4
· P75
8
· max
13
On curve
19%
(1 / 27 cast on T3)
Cast same turn as drawn
17%
27 of 100 times cast
27%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.